| Shining Force III Studios||Knight0fDragon||Customizes any version of Shining Force 3. It seems to handle the scripts in the game as well. That’s all we know. If anybody can provide a better description, please contact us via the ‘Contact Staff’ section.||Game Specific||SAT||Shining Force III: Scenario 1||Win||1.0||13 Apr 2006|
| Atlas||Klarth||Atlas is a dedicated, extensible script insertion utility capable of dealing with scripts of advanced complexity.
Source code is included.||Script Extraction / Insertion||Multiple||N/A||Win||1.11||10 Aug 2010|
| PCSXTrace||Klarth||A PCSX-based code tracer that supports filtered, unfiltered, and mark-only type traces along with a multitude of options to hone in on the code you’re trying to decipher.||Debuggers / Special Emulators||PSX||N/A||Win||1.5b||05 Jul 2008|
| PSXAddress||Klarth||Converts PSX addresses such as RAM, EXE, EPSXE savestates, and vice versa. Source code included.||Miscellaneous||PSX||N/A||Win||1.01||15 Jul 2005|
| TIMmay||Klarth||TIM file format PSX graphic ripper and reinserter. (Source included)||Graphics Editors||PSX||N/A||DOS||0.3||30 Sep 2003|
| ScriptCrunch||Klarth||ScriptCrunch provides 5 script size optimization algorithms (like DTE) and many features to crunch your oversized script for insertion.||Script Extraction / Insertion||Multiple||N/A||DOS||1.0||10 Dec 2006|
| FDS Builder, ID version||KingMike's Translations||It can break down an FDS (Famicom Disk System) disk image, and can merge the files back together when you’re done.
This version will name the extracted files according to the file ID number in the internal header.||Miscellaneous||FDS||N/A||Win||2.0||29 Sep 2010|
| Light Script||KingMike's Translations||A generic text dumper, except this one supports an additional *.TBL command for substring dumping. Currently supports fixed-length substrings, as well as swapping tables. C++ Source code included for your source customization!||Script Extraction / Insertion||Multiple||Multiple Games||DOS||0.03||01 Jun 2006|
|GESTLog||KingMike's Translations||UNOFFICIAL modification of the GB/GBC emulator GEST to include an option to log executed Z80 code to a file. This is a WIP beta. Still needs work.
Be sure to pick up the full original release at the [url=http://koti.mbnet.fi/gest_emu/]author’s ….||Debuggers / Special Emulators||GB||Multiple Games||Win||.85d||08 May 2005|
| Fixed Length Dumper||KingMike's Translations||Dumps fixed length text in games. Source code included in archive.||Script Extraction / Insertion||Multiple||Multiple Games||DOS||1||08 Feb 2004|
| DTE-Opt||KingMike's Translations||Reads an ASCII text file, and generates a listing of the best DTE values (only A-Z and a-z).||Script Extraction / Insertion||Multiple||Multiple Games||DOS||1.0||30 May 2003|
| Dungeon Kid (FC) Decomp/Recomp||KingMike's Translations||Decompressess and recompresses the graphics blocks in Dungeon Kid. Source code included in archive.||Miscellaneous Graphics Tools||NES||Dungeon Kid||DOS||1||22 Mar 2004|
| BPFormat||KingMike's Translations||Command line application. Compress an ASCII script file to use MTE table for insertion into Banana Prince (NES). Could probably be slightly re-worked to be used with other games, but I haven’t tried to.||Script Extraction / Insertion||NES||Banana Prince||Win||1.0||16 May 2003|
| Nflate||KingMike's Translations||This is a simple program that will add space to a NES rom, i.e. expand it. This program only adds space to a NES ROM. You will still need the knowledge of mappers and assembly necessary to take advantage of this space.
Works on many mappers, but s….||Miscellaneous||NES||N/A||Win||1.01||02 May 2007|
| Data Move||KingMike's Translations||Made for quickly copying large blocks of data from one location to another within a file, or copying to another file.||Miscellaneous||NES||N/A||Win||1.0||27 Sep 2006|
| FDS Expander||KingMike's Translations||This is a utility to expand files within FDS disk images.
All you have to do is list the disk side to be expanded, the sequential file number on the disk side and the desired final size of the file.
Update 1.1 fixes some buggy code detecting th….||Miscellaneous||FDS||N/A||Win||1.1||16 Sep 2010|
| FDS Builder, Sequential Version||KingMike's Translations||This is an alternate version of FDS Builder, my tool to split .fds images into separate files as well re-assemble the files into a new .fds.
This version will number the files sequentially, rather than using the internal file ID numbers in the fil….||Assembly Tools||FDS||N/A||Win||3.0||27 Sep 2010|
| armips||Kingcom||A ROM hacking friendly PSX, GBA and NDS assembler with support for overlays and several other neat features. The full MIPS R3000 and ARM7/ARM9 instruction sets are implemented. Unlike other available assemblers, it doesn’t erase existing files.
….||Assembly Tools||Multiple||N/A||Win||v0.11.0||10 May 2020|
| stripsnes||Killa B||A commandline tool for stripping the headers from SNES roms. It can also add headers.
The archive contains the Windows executable and the C source, which should compile on any system.||Miscellaneous||SNES||N/A||Indep||1.1.0||30 May 2009|
| TUSH||Killa B||A tool for adding or removing headers from SNES roms.
The archive contains a Windows executable, and the source which can be compiled on Linux.||Miscellaneous||SNES||N/A||Win||1.1.1||12 Sep 2009|