| SlickNSF||Disch||SlickNSF is a very lightweight player with minimal NSF support and no support for expansion audio. One thing that makes this player useful is that it has assembly logging output that makes it easier to log execution of your NSF files so that you can ….||Sound||NES||N/A||Win||1.0||03 Dec 2003|
| SMK Mashup||Dirtbag||A tool to edit the driver statistics for Super Mario Kart. Change top speeds, off road speeds,
acceleration curve, handling. Supports both US & JP images.||Game Specific||SNES||Super Mario Kart||Win||1.0||20 Apr 2008|
| HeadSplitter||DigitalZero Domain||Command line-driven custom script dumper for the game’s .msg text files.
Automatically adds commands for the Atlas inserter into the dump to make reinsertion easier.
Written using Dev-C++; includes source code.||Script Extraction / Insertion||NDS||Naruto Shippuuden: Dairansen! Kage Bunshin Emaki||Win||Build 734||24 May 2008|
| Wily's Toolbox||DigitalZero Domain||Wily’s Toolbox is a level editor for Mega Man: Dr. Wily’s Revenge, capable of editing the level maps and object placements for all levels, as well as the base properties of all objects and weapons. In addition, while it cannot edit them as ….||Level Editors||GB||Mega Man: Dr. Wily's Revenge||Win||0.5.1||20 Jan 2011|
| G2Map||DigitalZero Domain||G2Map is a map editor for the Generation 2 Pokemon RPGs, namely Gold, Silver and Crystal, written in C# with .NET 4.5. It is capable of editing maps, events, map properties (ex. tileset, music) and wild Pokemon on maps that support them.
Note that….||Level Editors||GB||Multiple Games||Win||0.1||20 Oct 2012|
| PaneponGUI||DigitalZero Domain||PaneponGUI is a graphics decompression tool for Pokemon de Panepon and Pokemon Puzzle Challenge for the Game Boy Color. It is written in C# .NET and features both, a graphical interface for browsing the ROM, and command line arguments to directly dec….||Game Specific||GB||Pokémon Puzzle Challenge||Win||1.0||24 Apr 2013|
| SceneNavi||DigitalZero Domain||SceneNavi is a level editor for The Legend of Zelda: Ocarina of Time for the N64 written in C#, using .NET 4 and OpenTK. It is compatible with any uncompressed ROM of the game, ex. the Master Quest Debug ROM; other versions need to be decompressed to….||Level Editors||N64||The Legend of Zelda: Ocarina of Time||Win||v1.0 Beta ||07 Apr 2014|
| Digisalt's SNES PaletteTools||Digisalt||An SNES palette editor. The package currently contains three executables which help you finding you palette within the rom, extract it so you’re able to change it within tile layer pro and finally reinsert it into the rom.
The extended manual….||Palettes||SNES||Multiple Games||Win||1.0||18 Jun 2005|
| Lufia development tools||Digisalt||This archive contains the tools created to translate Lufia1. Also contained is the source-code for almost all of them so you can go ahead and adapt them as you please. Finally, there’s a PDF in the archive describing what to do with the tools an….||Game Specific||SNES||Lufia & the Fortress of Doom||DOS||1.4||22 May 2006|
| IPS Bugtracker||Digisalt||This tool can help you track down faulty IPS patch records causing critical errors in your roms without you needing to know anything about the internal structure of the IPS/Rom file. Also included is the source-code of the tool.||Patching||Multiple||N/A||DOS||1.0||06 Oct 2007|
| SNES TileEditor||Digisalt||An SNES tile editor inspired by TileLayer, but written in Java to run on any platform.||Graphics Editors||SNES||N/A||Java||1.0||05 Nov 2013|
| DSNESDS v3||Digisalt||An integrated development environment for SNES built upon Eclipse as a platform.
The developed files come as plugin jars which have to be put into your Eclipse 3.8 dropins folder. Afterwards you may want to start Eclipse as usual and select the SN….||Assembly Tools||SNES||N/A||Java||3.0||05 Nov 2013|
| LazyNDS||DiegoHH||Lazynds is a romhacking tool with the main objective of finding, dumping and inserting of compressed files, using the standard GBA/NDS BIOS compressions. Lazynds has been programmed in Python using GTK+ as a graphical toolkit making it possible to ru….||Data Extraction / Insertion||Multiple||N/A||Indep||2.0.4||21 Feb 2011|
| Phoenix Wright Script Editor||deufeufeu||This is a script script extractor, decoder, encoder, injector. In other words, you can add your own cases. Source included.||Game Specific||NDS||Phoenix Wright: Ace Attorney||Win||0.2-1||25 Jan 2007|
| FFTA2 Editor||deufeufeu||A script editor for Final Fantasy Tactics A2. It has network capabilities for a collaborative translation effort.||Game Specific||NDS||Final Fantasy Tactics A2: Grimoire of the Rift||Win||0.6||24 Nov 2007|
| FFTA2 Editor||deufeufeu||A script editor for Final Fantasy Tactics A2. It has network capabilities for a collaborative translation effort.||Game Specific||NDS||Final Fantasy Tactics A2: Grimoire of the Rift||Unix||0.6||23 Nov 2007|
|NES loader module and plugins for IDA Pro||Dennis Elser||Loader module for NES roms and various plugins (symbol extractor for FCEUXD SP, bankswitch plugin, debugger client)
Source code is maintained at the following sites:
https://gi….||Debuggers / Special Emulators||NES||N/A||Indep||1.0||05 Oct 2006|
|Nintendo DS loader module for IDA Pro||Dennis Elser||Loader module for Nintendo DS roms. Can be used to load and disassemble NDS roms with IDA Pro.
Author: Dennis Elser
With contributions from Franck Charlet.
Source code is maintained at https://github.com/patois/NDSLdr.||Assembly Tools||NDS||N/A||Indep||1.13||17 Jul 2008|
|Mega Man VII Compression / Decompression Tools||denim||Here are tools for compressing and decompressing data from the Mega Man VII SNES ROM. The instructions included are in Portuguese but should be pretty straight forward for English users.||Compression / Decompression||SNES||Mega Man 7||Win||1.3||01 May 2013|
|Mega Man X Compression / Decompression Tools||denim||Here are tools for compressing and decompressing data from the Mega Man X V1.1 SNES ROM.||Compression / Decompression||SNES||Mega Man X||Win||1.0||05 Jun 2013|