| Stake||Dan||Stake is a comprehensive level editor for the NES game Castlevania.||Level Editors||NES||Castlevania||Win||1.1.1||01 Feb 2004|
| Demolition||Dan||Demolition is a simple level editor for the NES game, Wrecking Crew. There’s not much really to say about it, as all it can edit are levels.||Level Editors||NES||Wrecking Crew||Win||1.0||23 Jul 2003|
| Quarrel||Dan||Quarrel is a level editor for the NES game, Battle City. For quite a simple game, Quarrel can edit a lot of things in the ROM.||Level Editors||NES||Battle City||Win||0.9||23 Jul 2003|
| Trip'n Slip||Dan||Trip’n Slip is a comprehensive level editor for the NES game, Rush’n Attack.||Level Editors||NES||Rush'n Attack||Win||1.0||30 Mar 2004|
| UniTSA||Dan||UniTSA is a universal TSA editor specifically designed for NES games.||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||24 Dec 2003|
| Castlevania Pointer Corrector||Dan||This utility fixes a bug in the Stake v1.0.x series that allowed you to scroll too far in the tile selector.||Game Specific||NES||Castlevania||Win||1.0||03 Jan 2004|
| IPS to SPF Convertor||Dan||Lets you to convert IPS patches to the Stake Patching Format (SPF).||Game Specific||NES||Castlevania||Win||1.0||03 Jan 2004|
| Sapros||Dan||Sapros is a simple file corruptor that utilises the CDL files produced by FCEUXD to provide added precision to the corruption process.||Corrupters||NES||N/A||Win||0.1.2||31 Jan 2005|
| Blinky||Dan||Blinky is a level editor for the Namco version of Ms. Pacman.||Level Editors||NES||Ms. Pac-Man (Namco)||Win||1.0||19 Oct 2006|
| Cowabunga||Dan||Cowabunga is a level editor for the NES game, Teenage Mutant Ninja Turtles. Cowabunga currently has the following features:
- Editing for most of the levels in the game. (Technodrome boss is only uneditable
- Basic Palet….
|Level Editors||NES||Teenage Mutant Ninja Turtles||Win||0.1||03 Mar 2005|
| BMP2NES||Damian Yerrick||This is a bitmap image converter to NES character ROM files. This is a command-line application.||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| CHR-OPT||Damian Yerrick||CHR-OPT is a tool to optimize and reduce the number of character ROM tiles, getting rid of any duplicate tiles. It’s a great tool when you have only a certain number of tiles and need to fit all the graphics in a character ROM bank.
CHR-OPT c….||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| Packbits||Damian Yerrick||Packbits is a RLE compression utility to pack nametables into a RLE compressed binary file. There is NES 6502 code to be used in your hack/demo that decompresses the data into VRAM.
The decompression code is specifically for any type of NES graphi….||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| 8TED||Damian Yerrick||8TED is another graphic tile editor that supports many different formats such as;
SNES Mode 0,1,7,3 bit,,
Neo-Geo Pocket Color.
The source code is available for this graphic ….||Graphics Editors||Multiple||N/A||Win||1.0||14 Jun 2008|
| DPCM Ripper||Damian Yerrick||This is a DPCM ripper kit that will rip DPCM samples out of NES ROMs to use in your own projects. A second application can convert 8 bit unsigned .WAV files to 1 bit DPCM samples for your own NES projects. Could also be used to change DPCM samples in….||Sound||NES||N/A||Win||1.0||16 Apr 2007|
| 8NAME||Damian Yerrick||This is a NES nametable viewer and editor. This is a command-line application. You must supply the proper files in order for this application to function. More details for help on the command-line name –help .||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| Pit Stop||DahrkDaiz||Level editor for Kid Icarus. Allows editing of levels, objects, and palettes.||Level Editors||NES||Kid Icarus||Win||0.7.3||29 Apr 2007|
| Super Mario Bros. 3 TSA Editor||DahrkDaiz||This is a TSA object editor for SMB3. TSA (Tile Square Assembly) is a made up term by hackers for a block that is made up of smaller blocks, usually 8×8 tiles into 16×16 blocks.||Graphics Editors||NES||Super Mario Bros. 3||Win||1.0||25 Jun 2004|
| Vice Campbell||DackR||Vice Campbell-
Script/Font Editor for Little Master Niji Iro No Maseki. Included is the source code. Written in VB.Net/VB6… and some stuff in C#.
The prerequisites folder contains exactly what you need to get the tile editor running. (Window….||Script Extraction / Insertion||SNES||Little Master: Nijiiro no Maseki||Win||1.0||07 Jul 2012|
|Super Mario World Hdma Suite||d4s||This is a complete suite that lets you add cool color gradient, transparency and linescrolling effects to Super Mario World. It also contains various speed optimizations so it will run smoother and without slowdowns compared to the original. It’….||Game Specific||SNES||Super Mario World||DOS||1.0||06 Sep 2005|