|TIM plug-in set for Photoshop||OEM||Official plug-in set for importing and exporting TIM Psx images in Photoshop or any compatible program (like ACD See).||Miscellaneous Graphics Tools||PSX||N/A||Win||1.0||25 Jun 1997|
|grit||Coranac||Grit and its GUI version Wingrit are main image converters for the GBA (and NDS I guess). They can do most of the simple things like reading an image (pretty much any type of bitmap thanks to FreeImage) and converting it to binary data of various bit….||Miscellaneous Graphics Tools||GBA||N/A||Win||0.7.1||None|
| pcx2snes win||eKid||Takes PCX images and converts them into an INC file for inclusion in assembly source for compiling back into your hack.||Miscellaneous Graphics Tools||SNES||N/A||Win||1.0||27 Jun 2006|
| TMapEdit||Bongo`||TMapEdit is a SNES Tile map editing utility for Windows. It supports the SNES tile map format and can load ZST savestate palettes or a palette loaded from a file supplied by the user as long as it’s in a SNES to PC converted format. Help file in….||Miscellaneous Graphics Tools||SNES||N/A||Win||0.95||19 Feb 2008|
| GraphiX 3||ElixirNova||This program expands the MegaMan X3 ROM in a not so efficient manner and allows you to easily import/export compressed graphics and it takes care of the rest! So now all the graphics in MegaMan X 3 can be edited! This specific program will probably b….||Miscellaneous Graphics Tools||SNES||Mega Man X3||Win||0.8||20 Jul 2008|
| TURACO CL||Scott Lawrence||TURACO CL allows the graphics stored inside certain arcade games to be extracted, and rebuilt allowing you to modify or add completely new graphics to the game using external paint tools. Driver package 1.1 is included.||Miscellaneous Graphics Tools||ARC||N/A||DOS||0.8||30 May 2003|
|Plug-Timp||RodolfoRG||Plug-timp is a plug-in to the painting program GIMP capable of creating and editing TIM images, a format conceived by SONY to its Playstation system. Supported types: 4, 8, 16 or 24bpp; semi-transparency is also supported.
Now, you just open any T….||Miscellaneous Graphics Tools||PSX||N/A||Win||0.2b||26 Jul 2008|
| GraveyardDuck||D||GraveyardDuck is a Python program which will decompress and extract, and compress and insert graphics from several 8-bit Konami games. All you need to do to use it is find where the compression starts. It has been confirmed to work on the RLE in Cast….||Miscellaneous Graphics Tools||N/A||N/A||Indep||1.3||17 Dec 2013|
| Textures Extractor/Reinserter||Vash||Textures Extractor/Reinserter is a simple command-line program that is able to scan any file for TIM2, TIM3, and GIM images then extract them. It can also reinsert them back into the game after you are done editing them with other programs.||Miscellaneous Graphics Tools||PS2||N/A||Win||1.0b6||28 Feb 2011|
| Tim2bmp Converter Tool||gnie||A simple program that is able to convert TIM2 images to BMP back and forth, however it does not support the semi-transparent alpha channel. (if your image has one)||Miscellaneous Graphics Tools||PS2||N/A||Win||1.0||17 May 2009|
| pic2mode7||creaothceann||pic2mode7 is a freeware, open source program for converting *.bmp files to the binary Mode7 formats used by the SNES.||Miscellaneous Graphics Tools||SNES||N/A||Win||1.0||29 Jan 2010|
| SSConv||Charles Doty||SSConv will convert 24 bit raw image files to 15 bit files for the Saturn as either binary files or C array text files. Source code is also included in the archive.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.25||14 May 2000|
| PCXToSat||Charles Doty||PCXToSat will convert 8 bit PCX files to 8 bit bitmap scroll plane files for the Saturn. PCXToSat can output a binary or C file.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.1||13 May 2000|
|PF Painter||Jason Rein||PF Painter (formerly known as ‘Stella Playfield Editor’) is a graphical tool for generating single color or 8-color (RGB blend) playfields. The image can then be saved as a DASM-formatted text file to be plugged into your Stella source code….||Miscellaneous Graphics Tools||2600||N/A||Mac OS||1.3||None|
| Edit/Show GFX||Bob Colbert||These programs allow you to extract graphics from Atari 2600 binary files into a text file, then turn the text file back into a binary.||Miscellaneous Graphics Tools||2600||N/A||DOS||1.0||None|
| Stella-Graph||Christopher James Pepin||Stella-Graph is a program that will help you to create playfield graphics for the Atari 2600. Just create your graphics by clicking on the check boxes and then hit the create code button when you are ready. The program will generate the appropriate ….||Miscellaneous Graphics Tools||2600||N/A||Win||1.3||13 Apr 2003|
| TIA Playfield Painter||Christian Bogey||I wrote this utility to draw Playfields for the Atari VCS 2600 and to save pictures as data code ready to be included into VCS 2600 programs.||Miscellaneous Graphics Tools||2600||N/A||DOS||1.03||05 May 2004|
| PCX2GRP||Eckhard Stolberg||PCX2GRP is a simple program that I use for creating the data for the player graphics in my Atari VCS 2600 games. It takes PCX graphics files with a resolution of 320 by 200 pixels and 256 colours and converts them into assembler data tables that can ….||Miscellaneous Graphics Tools||2600||N/A||DOS||1.0||24 Jul 2000|
| z64obj||Spinout||Converts wavefront obj into display lists, and inserts those display lists and respective
collision in to Zelda maps and scenes, which then go into a Zelda 64 ROM.
It can also be used to have raw F3DEX2 output, which can be used with any N64 game….||Miscellaneous Graphics Tools||N64||The Legend of Zelda: Ocarina of Time||Indep||12||None|
| 24=15||FinS||This converts colors between 24 bit RGB format and 15 bit BGR format. This is for use with SNES palettes but could probably be used for other systems.
The original software which was intended to convert between RGB and CMYK can be found here: http….||Miscellaneous Graphics Tools||SNES||N/A||Win||1.0||09 Apr 2011|