| Konami SNES Compressor||Proton||This utility can compress image data in many games from Konami for the Super Nintendo.
The following is a list of games with addresses that refer to compressed fonts (as Roma should be without headers)
- Teenage Mutant Ninja Turtles IV-Turtles….
|Compression / Decompression||SNES||N/A||Win||Alpha||21 Nov 2014|
| Final Fight 3 SNES Decompressor||Proton||This utility can decompress image data from Final Fight 3 for the Super Nintendo (ROM should be without header).||Compression / Decompression||SNES||Final Fight 3||Win||alpha||03 Nov 2014|
| Final Fight 3 SNES Compressor||Proton||This utility can compress image data from Final Fight 3 for the Super Nintendo.||Compression / Decompression||SNES||Final Fight 3||Win||alpha||03 Nov 2014|
| FF6 Beyond Chaos Randomizer||Abyssonym||Beyond Chaos is a randomizer, a program that remixes game content randomly, for FF6. Every time you run Beyond Chaos, it will generate a completely unique, brand-new mod of FF6 for you to challenge and explore. There are over 10 billion different pos….||Game Specific||SNES||Final Fantasy III||Win||58||29 Aug 2015|
| Bszelda 3 AST Dungeon Editor||Euclid||Available here is Euclid’s editor that allowed the repairing of BS Zelda - Inishie no Sekiban, making it playable. Feel free to use it to customize your game as much as it allows (which may not be as much as you’d like seeing as it was conc….||Game Specific||SNES||BS Zelda: Inishie no Sekiban||Win||0.9a||10 Nov 2006|
| CoilSnake||Mr. Tenda||CoilSnake is the most powerful mod making tool for the game EarthBound. CoilSnake has been used to create several original games in the EarthBound engine, as well as to translate EarthBound.
More information and tutorials can be found on the autho….||Game Specific||SNES||EarthBound||Win||3.33||22 Feb 2018|
| 7th Saga Rom Editor||zanto||Use this on a headerless English rom of 7th Saga. Its size should be 1.572.864 bytes.
If you try opening a different rom in the editor, all sorts of weird things may happen, as it does not do any kind of verification.
I’m not responsible for a….||Game Specific||SNES||The 7th Saga||Win||0.9.1||23 Sep 2015|
| Hyrule Magic - Unofficial Update||SunGodPortal||This us an unofficial update of Hyrule Magic by SunGodPortal. It features improvements to the sprite/item menu. It fixes the sprite/item names that were either unlabeled, mislabeled, poorly organize….||Game Specific||SNES||The Legend of Zelda: A Link to the Past||Win||1.0||01 Feb 2016|
| Breath of Fire 2: Painsong Randomizer||Abyssonym||This is Abyssonym’s third randomizer after FF6 Beyond Chaos and FFT Rumble Chaos Crashdown. Like those randomizers, you can customize what gets randomized, and there is also a difficulty setting. Things you can randomize include: fusions, treasu….||Game Specific||SNES||Breath of Fire II||Win||2.6||07 Jan 2016|
| Lufia 2 Ancient Cave Derandomizer||Moppy||First draft of a utility to force Ancient Cave to be “randomized” the same way every time through based on a user-entered seed.
Also allows gift mode to be selected even if you don’t have a save game.
Hasn’t been tested thor….||Miscellaneous||SNES||Lufia II: Rise of the Sinistrals||Win||1.4||03 Jun 2016|
| Final Fantasy VI C2FF6D (de)compressor||abw||Implements the decompression routine (a variant on LZ77 using a 0×800 byte sliding window, distinguishing length-distance pairs from literals by prefixing every group of 8 pairs/literals with a single byte, each bit of which controls whether the next….||Compression / Decompression||SNES||Final Fantasy III||Indep||1.0||13 Feb 2016|
| ZAMN Level Editor||Piranhaplant||An in-progress level editor for ‘Zombies Ate My Neighbors’, created with Microsoft Visual Basic 2010.
Currently edits the following features:
- Level background
- Monsters (respawning, non-respawning and boss)
|Level Editors||SNES||Zombies Ate My Neighbors||Win||0.9.5||10 Mar 2018|
| Breath of Fire II Monster Editor||zanto||A simple monster editor for Breath of Fire 2. I made this because I really wanted to play the retranslation for this game, but didn’t want to spend a whole lot time grinding… I thought to myself “it’d be great if monsters gave twice ….||Game Specific||SNES||Breath of Fire II||Win||1.0||23 Feb 2016|
| bsnes-plus||Revenant||bsnes-plus (or bsnes+) is a fork of bsnes (based on bsnes-classic) intended to introduce some new features and improvements, mostly aimed at debugging.
Compared to the original bsnes GUI, bsnes-plus features several improvements to the debugging a….||Debuggers / Special Emulators||SNES||N/A||Win||v05||18 Aug 2019|
| ASMPATCH||Jon Kirwan||ASMPATCH is an assembler tool for patching SNES ROMs. It is a self-contained assembler, linker, and patcher all rolled into a single Windows ‘Command Line’ executable. There are no additional files required.
What sets it apart is that it….||Assembly Tools||SNES||N/A||Win||2.0||16 May 2016|
|Mega Man VII Compression / Decompression Tools||denim||Here are tools for compressing and decompressing data from the Mega Man VII SNES ROM. The instructions included are in Portuguese but should be pretty straight forward for English users.||Compression / Decompression||SNES||Mega Man 7||Win||1.3||01 May 2013|
| ISS Deluxe Scenario Editor||SalvadorC17||This basic editor allow to edit in-game scenarios, custom matches precreated with some configurations and configure teams, score for the match, stadium and other.||Level Editors||SNES||International Superstar Soccer Deluxe||Win||1.0||28 Aug 2016|
|png2snes||LunarFire||This UNIX program converts Color-Indexed PNG files to the graphics format used by the SNES. It can generate binary files or text files that can be linked with WLA-DX.||Graphics Editors||SNES||N/A||Unix||1.0||12 Jan 2017|
| DKC 1 Editor||SalvadorC17||A simple level editor that allow to config levels settings, and move sprites positions, change values of enemies and other.||Level Editors||SNES||Donkey Kong Country||Win||1.0||03 Oct 2016|
| Zone Doctor CE||Madsiur||Modified build of Zone Doctor 3.18.4 that can expand various map related data:
- Location number (from 415 to 511)
- Tilemap number (from 351 to 511)
- Tilemap Data max ROM space used (from ~$43000 bytes to $50000-$70000 ….
|Level Editors||SNES||Final Fantasy III||Win||0.2.2||16 Oct 2016|