| FF6LE Rogue CE||Madsiur||Modified build of FF6LE Rogue that can expand various map related data:
- Location number (from 415 to 511)
- Tilemap number (from 351 to 511)
- Tilemap Data max ROM space used (from ~$43000 bytes to $50000-$70000 bytes)[….
|Level Editors||SNES||Final Fantasy III||Win||0.8||06 Oct 2016|
| FF6ExpED||Madsiur||This small editor allow to edit monster drops and stolen items. There is now 4 drops and possible items to steal per monster, with each a chance of dropping from 0/256 to 256/256. You can modify the universal chances of drop and steal.
The editor ….||Game Specific||SNES||Final Fantasy III||Win||0.2||16 Apr 2016|
| SuperFamiconv||Optiroc||A tile graphics converter with flexible and composable command line options, allowing for some pretty powerful scripted usage.
Written in platform independent C++. Binaries for macOS and Windows included in the archive. Source available at https:/….||Miscellaneous Graphics Tools||SNES||N/A||Indep||0.7.1||03 May 2019|
| SNES Game Sound System||Shiru||Complete solution for making music and sound effects for SNES homebrew games. Includes Windows cross-tracker, SPC driver, interface code.||Sound||SNES||N/A||Win||1.41||24 May 2014|
| Final Fantasy 6 Save Editor||toffty||Final Fantasy 6 Save Editor
Supports the editing of Super NES Save files (.srm) as well as save state files created by the emulators ZSNES and Snes9x.
What can be edited:
- Characters - Name, Level, Stats, Spells, Equipment, Commands, and Statu….
|Savestate Hacking||SNES||Final Fantasy III||Win||1.0||10 Oct 2017|
|Mega Man X Compression / Decompression Tools||denim||Here are tools for compressing and decompressing data from the Mega Man X V1.1 SNES ROM.||Compression / Decompression||SNES||Mega Man X||Win||1.0||05 Jun 2013|
|Mega Man X2 Compression / Decompression Tools||denim||Here are tools for compressing and decompressing data from the Mega Man X2 SNES ROM. The instructions included are in Portuguese but should be pretty straight forward for English users.||Compression / Decompression||SNES||Mega Man X2||Win||1.0||08 Jun 2013|
| FF6Tools||Everything||NOTE: Access FF6Tools on the web via this link. Use the download button only if you want to use FF6Tools offline.
[url=https://github.com/everything8215/ff6tools]GitHub….||Game Specific||SNES||Final Fantasy III||Indep||0.1||31 May 2019|
| Rockman & Forte Compression / Decompression Tools||denim||Here are tools for compressing and decompressing data from the Rockman & Forte SNES ROM. The instructions included are in Portuguese but should be pretty straight forward for English users.||Compression / Decompression||SNES||Rockman & Forte||Win||1.0||08 Dec 2013|
| Spike McFang de/compressor||Gemini||This is a program for extracting or reinserting compressed graphics found in “The Twisted Tales of Spike McFang” (US).
It comes in the form of C++ sources for documenting how the compression works, all packed as a Visual Studio 2015 proj….||Compression / Decompression||SNES||The Twisted Tales of Spike McFang||Win||1.0||26 Jun 2017|
|FF6MMGEN||Madsiur||This small console app does one thing: generating the WOB and WOR mini-maps from custom maps like FF3Edit does. However, FF3EDit does not take into account a color switch for the Sealed Gate that has different colors in order to mask it with the wate….||Game Specific||SNES||Final Fantasy III||Win||1.1||11 Mar 2017|
| SMILE JX||JAM||A modified version of the original SMILE program for editing Super Metroid.||Game Specific||SNES||Super Metroid||Win||2.83||16 Oct 2013|
| SMILE RF||Scyzer||Here is a modified version of the SMILE program for Super Metroid.||Game Specific||SNES||Super Metroid||Win||3.0.94||12 Jun 2017|
| EarthBound Music Editor||Goplat||This little program will allow you to edit the music files in EarthBound.||Game Specific||SNES||EarthBound||Win||2.01||27 May 2009|
| FF6 Battle Background Palette Helper||Madsiur||In one sentence, what this archive contain ease the Battle Background (BBG) palette editing
by allowing BBG images with correct palette order to be edited in Gimp, then their palettes imported in the ROM.
The archive contain:
||Palettes||SNES||Final Fantasy III||Win||1.02||29 Jul 2017|
| BgMapper||Piken||This utility helps in making maps of the levels in all those classic games. Eventually, it will be the digital equivalent of a player’s guide with all the secrets revealed. For now though, it displays the frozen scene of a ZSNES savestate, expor….||Miscellaneous Graphics Tools||SNES||N/A||DOS||1.7.7||10 Mar 2003|
| PSI Animation Editor||Jeffman||The PSI Animation Editor is a Tool that allows us to Edit PSI Animations, It Requires Microsoft’s .NET 4.5 Framework, which you can get from here: http://www.microsoft.com/en-us/download/details.aspx?id=30653.
||Game Specific||SNES||EarthBound||Win||4.0.1||01 May 2017|
| DiSFX||MopoZ||Disassembler for GSU/GSU-2 (SuperFX) chip.||Assembly Tools||SNES||N/A||Win||0.1||30 Apr 2018|
| SNESTilesKitten||Skarsnik||SNESTilesKitten is a tool to view/extract/inject graphics tiles from a SNES Rom file.
It allows you to use SNES address (support HiROM/LoROM) so you can use it to discover
tiles location directly from ASM trace.
You CANNOT edit directly tiles. ….||Graphics Viewers||SNES||N/A||Indep||1.0.1||27 Jun 2019|
| SPCTool||Alpha-II Productions||SPCTool is an editor, debugger, recorder, and BRR sample exporter (BRR and WAV formats) for SPC format SNES music. This is a Windows version of the older DOS program from Alpha-II Productions.||Sound||SNES||N/A||Win||v0.7 WIP||21 Oct 2004|