| Breath of Fire II Monster Editor (Updated with Drop Rate Support)||themi2696||This is an updated version of Zanto’s Breath of Fire II Monster Editor. This is the first version that supports editing of the drop rates. Originally thought to be byte 20 for each monster, ….||Game Specific||SNES||Breath of Fire II||Win||1.1||21 Feb 2018|
| Breath of Fire II Level Stat Gain Editor V1.1||themi2696||This is version 1.1 of the Breath of Fire II Stat Level Gain Editor. It has a similar interface to the Breath of Fire II Monster Editor, and it supports modifying stats gained and experience needed at every level for every character!
Highlights….||Level Editors||SNES||Breath of Fire II||Win||1.1||13 May 2018|
| DKC Enemy Randomizer||RainbowSprinklez||A randomizer for DKC enemies and other stuff!
Please go to www.twitch.tv/rainbowsprinklez for the latest version.||Game Specific||SNES||Donkey Kong Country||Win||1.52c||27 Sep 2019|
| Room Transfer||XaserLE||This is the Zelda ALttP Room Transfer. Because Hyrule Magic lacks the possibility to expand the data for rooms (objects, sprites and so on) and especially edit the rooms 296-319, this tool was written to merge ROM files. You can edit rooms in separat….||Game Specific||SNES||The Legend of Zelda: A Link to the Past||Win||1.0||12 Aug 2019|
| Inindo_edit||Naruse||A tool for the US version of the SNES title “Inindo: Way of the Ninja”. It is contains various functions to load/save/read data from the ROM as well as read and edit the SRAM.
This is a work-in-progress version of the tool and many plann….||Game Specific||SNES||Inindo: Way of the Ninja||Win||r3||24 Sep 2018|
| ALttP Chest Alt-Item Editor||eyeballkid||Editor for the chest alt-items table of A Link to the Past (no header). The table can also be edited with an hex editor but two drop-down menus should be far easier to use…
Upon opening a chest, the game checks whether the player has the ….||Game Specific||SNES||The Legend of Zelda: A Link to the Past||Indep||1.0||05 Jan 2017|
| DKC Entrance Randomizer||RainbowSprinklez||This is an entrance randomizer for DKC! This expects a 1.0 U version of this game. Header and no header are both supported. This was developed using private tools, mainly. I don’t fancy myself much of a hacker. I am more a programming student. ….||Game Specific||SNES||Donkey Kong Country||Win||1.019||07 May 2019|
| DKC Stage Name Editor||RainbowSprinklez||This is the DKC Stage Name Editor which can be used to edit the stage names of Donkey Kong Country. Editing stage names doesn’t use any extra space so this also works with hacks. A 1.0 U Rom will be required for this program to work. Once done, ….||Game Specific||SNES||Donkey Kong Country||Win||1.00||01 Sep 2019|
| Lightweight Checksum Calculator||Cthulhu88||This simple, lightweight and fast CLI (Command-Line Interface) checksum calculator will calculate and apply checksums for the various types of ROMs supported by the SNES.
This was developed mainly for use in scripts, but is easy enough to use that….||Miscellaneous||SNES||N/A||Win||1.1.0||30 Oct 2019|
| LazyShell: Updated Edition||Yakibomb||Yakibomb’s “LazyShell: Updated Edition” is just that: An updated version of the original LazyShell editor for Super Mario RPG: Legend of the Seven Stars.
On top of the already extensive list of editable assets and powerful tools Laz….||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||Win||1.3.0||24 Jan 2020|
| Hu-Go Tracer||g8z et al||This is a tracing emulator based off of Hu-Go. This uses a “hook” system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of snapping a debugger. Layer toggling, memory logging and dumping includ….||Debuggers / Special Emulators||TG16||N/A||Win||2.12a||10 Jun 2006|
| MagicKit||David Michel||MagicKit is a fully functional assembler for the PC Engine and NES.||Assembly Tools||TG16||N/A||DOS||2.51||08 Sep 2000|
| PC Engine Assembler lite bundle||Tomaitheous||This is a lite version of the PC Engine assembler PCEAS (MagicKit). This bundle includes all the docs for usage of the assembler and info on the PCE hardware.||Assembly Tools||TG16||N/A||Win||3.21||09 Apr 2005|
| HuASM Assembler Kit||OEM||This is a very old assembler kit that includes a assembler, linker and symbolic debugger.||Assembly Tools||TG16||N/A||DOS||1.3||07 Aug 2010|
| PCEAS2 ver 3.22 Tomaitheous release||Tomaitheous||And update to the old and popular assembler for PC-Engine/TurboGrafx-16. This adds a few new features/directives, new local label naming convention, extending macro naming convention, removes some limitations for code generation (bank crossing, makin….||Assembly Tools||TG16||N/A||Win||3.22||06 Feb 2002|
| NANO (revision 1)||Tanuki||A simple and fast cross-assembler for PC-Engine that I wrote this year.
The docs and error messages are in French.||Assembly Tools||TG16||N/A||Win||1.1||14 Nov 2013|
| Final Lap Twin Toolbox||JCE3000GT||This is a small utility that will edit a few things like shop prices and enemy racer data in the North American (USA) Turbo Grafx 16 ROM “Final Lap Twin”. This editor will not work on the Japanese ROM nor will it work on any ROM with a head….||Game Specific||TG16||Final Lap Twin||Win||0.50||23 Jan 2014|
| InsmEdit||HorvatM||InsmEdit is a Windows editor for the Virtual Boy game Insmouse No Yakata that can edit many things in the game including level layouts, passwords, and player starting positions.
The editor is point-n-click, and self explanatory. Open the included ….||Level Editors||VB||Innsmouth no Yakata||Win||1.2||19 May 2013|
| ARFX||RetroHelix||ARFX is an extractor for .vol archives of the game Arc Rise Fantasia.
This tool was made by me to practice programming. The source code (C#) is included in case anyone wants to see this mess or has to fix something.
||Compression / Decompression||WII||Arc Rise Fantasia||Win||1.0||02 Sep 2011|
| New Super Mario Bros. Wii Mod Compiler||Raresh Nistor||This is a more intuitive mod of a tool that converts Riivolution patches into ISO files.
This only thing the user needs to do is to copy the ‘Riivolution’ folder and the folder that contains the game’s files into the app’s fold….||Patching||WII||New Super Mario Bros. Wii||Win||1.0||07 Jan 2015|