| SmartRENES||Hyde||This program allows one to extract the compilable version of a game’s source code in a matter of seconds. Its output can be put together by just about any assembler, with a few caveats.||Assembly Tools||NES||N/A||Win||2.0||28 Oct 2004|
| aNESe||Hyde||aNESe is yet another Nintendo Entertainment System emulator. Graphics and sound are output through the excellent Allegro graphics library. Works with SmartRENES.||Debuggers / Special Emulators||NES||N/A||Win||4.0||15 Feb 2005|
| Zelda 1 Dungeon Editor||Euclid||A level editor for The Legend of Zelda capable of editing the overworld and dungeons.||Level Editors||NES||The Legend of Zelda||Win||.21||04 Aug 2003|
| SMB3 Workshop||hukka||This is an editor for the NES game Super Mario Bros. 3. It edits such things as pointers, graphics, palettes, variables, level header, etc.||Level Editors||NES||Super Mario Bros. 3||Win||2007-11-14||14 Nov 2007|
| iNES Header Checker||Lenophis||A pretty basic program. It will check the contents of the header of an iNES rom. This program follows the iNES format as closely as possible, and bytes that are reserved to be 0 will be set to 0. Some roms use SRAM even though the header does not men….||Miscellaneous||NES||N/A||Win||1.a||15 Oct 2006|
| Dungeon Kid (FC) Decomp/Recomp||KingMike's Translations||Decompressess and recompresses the graphics blocks in Dungeon Kid. Source code included in archive.||Miscellaneous Graphics Tools||NES||Dungeon Kid||DOS||1||22 Mar 2004|
| BPFormat||KingMike's Translations||Command line application. Compress an ASCII script file to use MTE table for insertion into Banana Prince (NES). Could probably be slightly re-worked to be used with other games, but I haven’t tried to.||Script Extraction / Insertion||NES||Banana Prince||Win||1.0||16 May 2003|
| Nestile||j. mcmahan||This is a NES tile editor. It can create raw CHR-ROM files from scratch, or edit ROM’s which have CHR-ROM directly (but not those which store graphics in PRG-ROM). It’s aimed at a Linux platform which is lacking in similar programs, but sho….||Graphics Editors||NES||N/A||Indep||0.2.1||27 Mar 2006|
| FCEUXDSP CE||UglyJoe||A fork of FCEUXD that allows the user to highlight text from the game screen and copy it into a text window.
Note: this version has been superseeded by FCEUX.||Debuggers / Special Emulators||NES||N/A||Win||1.0||15 Apr 2006|
| MegaFLE X||Matrixz||Level editor for Mega Man 3, 4, 5 & 6.
Source code (Visual Basic 6.0) is available from this link:
http://matrixz127.comoj.com/share/megaflex0701_src.zip||Level Editors||NES||Multiple Games||Win||0.701||16 May 2011|
| FCEUltra Tracer||g8z et al||This is a primitive tracing emulator based off of FCEUltra 0.98.12. This uses a “hook” system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of snapping a debugger. FDS logging is currently bro….||Debuggers / Special Emulators||NES||N/A||Win||0.98.12||17 May 2006|
| SmB3 Color Editor||JaSp||This is an editor that changes Mario’s and Luigi’s palettes in SMB3.||Palettes||NES||Super Mario Bros. 3||Win||1.1||25 Jul 2005|
| Carrot||Drag||Carrot is an editor for Bugs Bunny Crazy Castle, and supports levels, enemies, and level headers. Color is not yet displayed, and there is no TSA or Attribute hacking support.||Level Editors||NES||The Bugs Bunny Crazy Castle||Win||1.0||21 Apr 2003|
| FatCamp||Mega-Dog||A level editor for the NES game Karnov. Supports both the US and Japanese versions.
This editor only works with certain bad dumps of the ROM. The only two versions of Karnov that the author could get to work with this editor are:
Karnov (J) [b….||Level Editors||NES||Karnov||Win||0.4||11 Jul 2006|
| ZII Game Editor||Trax||Overworld and Game Data Editor of Zelda II:The Adventure of Link, for Mac OS X.||Game Specific||NES||Zelda II: The Adventure of Link||Mac OS X||1.13||10 Jun 2007|
| Blinky||Dan||Blinky is a level editor for the Namco version of Ms. Pacman.||Level Editors||NES||Ms. Pac-Man (Namco)||Win||1.0||19 Oct 2006|
| AcidPhire NES Header Checker||AcidPhire||A simple program that is able to edit iNES headers. If your ROM is not creating SRAM for some mysterious reason it could be that it’s header isn’t set for SRAM. This program can fix that.||Miscellaneous||NES||N/A||Win||1.0||15 May 2001|
| Blaster Construction Kit||Benjamin Cutler||A level editor for Blaster Master for NES. You will need SDL.dll which you can find at http://www.libsdl.org/index.php
Source Code is included.||Level Editors||NES||Blaster Master||Win||1.0||07 Mar 2004|
| Nflate||KingMike's Translations||This is a simple program that will add space to a NES rom, i.e. expand it. This program only adds space to a NES ROM. You will still need the knowledge of mappers and assembly necessary to take advantage of this space.
Works on many mappers, but s….||Miscellaneous||NES||N/A||Win||1.01||02 May 2007|
| Data Move||KingMike's Translations||Made for quickly copying large blocks of data from one location to another within a file, or copying to another file.||Miscellaneous||NES||N/A||Win||1.0||27 Sep 2006|