Newest Hacks

Brightness fix SMAS + SMW  Improvement Latinfix Super Royal Pals.

Newest Translations

Mother Zelda II: The Adventure of Link Lunar Pool Final Fight

Newest Utilities

sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

Newest Reviews

Mario's Journey Through Time & Space Final Fantasy IV - Ultima Super Princess Sis - Two Drunk Princess (Two Players Hack) Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame

Newest Homebrew

4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute

Featured Hack Images

Knuckles in Sonic 1 Super Loco Spoof! 2 GBA FF6 Font Rockman 2: Dash!

Featured Translation Images

Super Mario Bros. 2 Dragon Ball Z: Hyper Dimension Planetarian: Chiisana Hoshi no Yume Storm Lover Kai!!

Recent Updates

mrcity

English

Description:

I don’t really spend a lot of time playing games, but I am a full-stack programmer of things from assembly (mostly 6502) on up to JavaScript, including compiled binaries, scripts, and Web development as well, for systems ranging from Arduinos on up to multi-million-dollar HP Itanium & x86-64 server machines.

I collect retro consoles and computers, and have a few old arcade machines on top of my ever-growing pinball game collection. From time to time, it’s fun to take on a reverse-engineering challenge, modifying code for the sake of changing graphics or rule sets, or just to understand the platform, especially if electronic schematics are handy too.

I have been (slowly :-P) developing new hardware and software for these old systems (such as games, rule adjustments, I/O interfaces, visual mods, and memory controllers) to someday possibly push the limits of what these systems can do.

Links:

Releases:

1 Document
TitlePlatformCategoryDate
Graphics Hacks For the Tapper Arcade Game And OthersARCGraphics Hacking04 Dec 2016

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