Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Procyon

English

Description:

Full nickname: Procyon Lotor. Real name: Scott Jacobi - Past Editor at Retrogaming Times Monthly (Current webpage: The Retrogaming Times) - “Nintendo Realm” series (Stopped contributions in 2007) & “Syntax Era” Classic gaming magazine reviews.

A very avid Pac-Man and Transformers fan & merchandise collector. He also built his own GoodFE (“Good” Front End) launcher software for several emulated systems (Latest Version: Monday, June 19, 2006. Uploaded to his Google code homepage in early 2016.) and the Command.dat file for very old, early MAME versions (0.96u1 and earlier - 5 May 2005), in this case, for both MAME 32 Plus and MAME 32 Plus Plus (Both now obsolete).

He is also a very popular contributor and operator at StrategyWiki (eg. adding guides for games on the Famicom & PC-Engine). He was once a game developer for Ubisoft, 3DO, THQ, and Firaxis. He is currently a software engineer at the new iteration of Big Huge Games, working on DomiNations, a free-to-play strategy game for Android and iOS platforms (First released in 2015 & regularly updated).

Obsolete homepage:

Links:

Releases:


1 Translation
TitlePlatformCategoryDate
The Tower of Druaga (EN)TG16Fully Playable11 Apr 2007

Contributions:


1 Translation
TitleRoleCredit
The Tower of Druaga (EN)Hacking