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Brightness fix SMAS + SMW  Improvement Latinfix Super Royal Pals.

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Zelda II: The Adventure of Link Lunar Pool Final Fight Adventure Island

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sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

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Super Princess Sis - Two Drunk Princess (Two Players Hack) Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame Ganbare Goemon 2: Kiteretsu Shougun Magginesu Pac-Mania arcade style tiles/sprites/colors
  • Hacks | Super Princess Sis - Two Drunk Princess (Two Players Hack)
  • Translations | Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame
  • Translations | Ganbare Goemon 2: Kiteretsu Shougun Magginesu
  • Hacks | Pac-Mania arcade style tiles/sprites/colors

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4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute

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SMA2 - Super Mario World Color Restoration Metroid Origin Big Boo's Revenge Rockman Cray

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Fate/Stay Night Demo Puyo Puyo! 15th Anniversary Mega Man Pokémon: Yellow Version - Special Pikachu Edition

Recent Updates

Super Mario Brothers High Level Disassembly

Source Code

Description:

This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an interesting, and hopefully easier to read version of smb source code. Most of doppelganger’s comments remain from the original file. I have added some new ones, and revised some to fit with the changes to the code structure, and removed some that I felt redundant.

Requires cc65/ca65 (included). and chr rom data (not included).

Links:

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