Newest Translations

Dragon Buster Urusei Yatsura: Lum no Wedding Bell Zexas Limited Konami's Billiards

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

The Legend of Zelda - Link's Shadow Castlevania: Portrait of Elegance (New Portraits Hack) Zelda II Master Quest Legend of Zelda: Awakening of Onyx

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Metroid Genocide Holy Randomness Batman! Super Mario 64 - Kirby Edition Pokemon - Snakewood

Featured Translation Images

Hoshi wo Miru Hito Mother 1+2 Castlevania: Rondo of Blood Castlevania II: Simon’s Quest

Recent Updates

  • Hacks
    V1.1.4: Fixed skippable and enterable unrevealed levels, HDMA during transitions, music staying sped up when beating a level with less than 100 seconds in the time, skippable cutscenes and final boss is easier. This update was released on July 24 (almost 5 months ago), but only submitted it now because I forgot to do this here.
  • Games
    Fixed typo and grammar.
  • Hacks
    - Version 2.5 (NEW) - Update some color palette in almost al levels to look like more darker Batman themed. - Added Harvey Dent portrait. - Added Boss: Harvey Dent (Reskin of the Boss before The Joker. - Fixed the attack graphics of Harvey Dent. - Added some minor graphics Update in Backgrounds and Characters. - Redone almost all levels in some puntual areas.
  • Games
    Socket /Time Dominator 1st

Graphics Hacks For the Tapper Arcade Game And Others

Graphics Hacking

Description:

This slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs.

You will learn what tools are necessary to not just edit the ROMs, but also produce clean graphics that match the game’s palette. In addition to editing the graphics ROMs, a technique is also described that will help you avoid ROM errors resulting from incorrect checksums when you edit the tile map.

This guide is generic enough to help you understand graphics hacking in general for tile-based systems, but should be directly applicable to the following MCR-3 games:

Demolition Derby

Discs Of Tron

Root Beer Tapper

Sarge Cocktail

Tapper

Timber

Stay tuned for the associated utility to be posted here once I clean it up a bit and make it more user-friendly.

In case you can’t view PPTX files or want to see it on the go, this document can also be viewed online at: http://www.slideshare.net/StephenWylie3/process-of-arcade-rom-hacking

Links:

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