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Author Topic: Translations: PS2 Standard Daisenryaku: Lost Victory Teaser Patch released  (Read 4966 times)

RHDNBot

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Update By: Nebelwurfer

Merry Christmas from Nebelwurfer HQ.

We are releasing a playable Teaser patch for the PS2 Standard Daisenryaku: Lost Victory game containing only the Yugoslavian scenarios of the initial Marita campaign. The Weapons, General names, Menus and most dialog text have been translated as well. So, it should be playable, even if the scenario debriefings are not translated. They just add flavor, and are not essential to enjoyment of the game.

The games combat system is simplified over AD 2001.  For example, there are no night turns.  Also, weapons can fire in any direction, they don't have restricted firing arcs.  There is also a single ground defense rating instead of having separate defense ratings for the front, sides, and back.

You must use the patch with ImageDiff on the original PS2 .mdf file. Also, you must use a Japanese bios in PCSX2 in order for it to work. It will also need a fast PC with a good graphics card for best results.

More instructions are included in the Readme.txt file.

I hope you enjoy playing it.

RHDN Project Page

Relevant Link: (http://www.knology.net/~mackdraper/SD_Lost_Victory/Overview.htm)

Starscream

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Re: Translations: PS2 Standard Daisenryaku: Lost Victory Teaser Patch released
« Reply #1 on: December 23, 2011, 10:43:46 am »
There's some confusion in the readme:

To use the patch, first get the PS2 Standard Daisenryaku: Lost Victory ISO file.
When you open it up with 7-Zip or some other iso utility, you will find
two files: a small .mds file (4K) and a large .mdf file (3.1Gb) 3,347,578,880 bytes.<BR><BR>
Get ImageDiff from http://ajax6384.dremora.com/ImageDiff.rar Then,
use ImageDiff to apply the patch to the .mdf file.


It should be basically sufficient to note that the image needs to be in the mds/mdf format.
The url for ImageDiff is also missing a 1.
http://ajax16384.dremora.com/ImageDiff.rar

stranno

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« Last Edit: December 24, 2011, 07:08:37 pm by stranno »

Starscream

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Re: Translations: PS2 Standard Daisenryaku: Lost Victory Teaser Patch released
« Reply #3 on: December 28, 2011, 08:17:05 am »
Infantry is apparently made out of paper in this game.  It's easily possible to lose a complete unit due to a simple strafing attack by enemy aircraft. And speaking of air units, the early game (I'm now at the end of the Marita campaign) feels very much tilted towards airpower, since there's little reason to rely on artillery, or use Anti-Aircraft units for protection so far.  Tanks are moderately useful against infantry, but tank-tank duels take forever. Some of this will probably change later in the game, when ground units get better equipment - for now some units are borderline useless - the StuG III E for example is a glorified roadblock, due to the way the attack mechanics seem to work. It's certainly not a "Tank Killer" as it's type suggests (which is admittedly somewhat consistent with reality, as the early Stug versions were mostly in an infantry support role).

Nebelwurfer

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Re: Translations: PS2 Standard Daisenryaku: Lost Victory Teaser Patch released
« Reply #4 on: December 28, 2011, 09:26:41 pm »
Aircraft are devastating.  You need to supress Enemy Aircraft by parking one of your Fighters or Fighter-Bombers on top of Enemy Airfields to keep them from coming out.  Also you can use your Bombers to make Terrain Attacks on Enemy Airfields.  If you Destroy an Enemy Airport, all his planes inside at the time will be destroyed as well.

You need to consider terrain effects as well. Any unit that is caught out in Level Ground has no protection at all. Keep your infantry in Woods or Rough or Cities if at all possible.  The AD5 Attack Info page on my website has tables showing the amount of protection each terrain type provides.

If Fighters are giving you problems, convert some SdKfz 7 Ground Transports into SdKFz 7/1 Self-Propelled Anti-Aircraft Guns.  These units mount 4 guns that each fire 4 times, giving you 16 chances to hit an Enemy plane that is strafing your units.  The range is limited though, so it will have keep close to the unit(s) it is protecting.

I agree that the StuG III E is worthless.  Its Gun accuracy is pitiful, and it cannot hit the broad side of a barn if it tries to move and fire in the same turn.  The only thing it can hope to achieve is making a terrain attack on a soft target that it catches in Level Ground.  Stick with Pz III H, even though it costs more and is less heavily armored.

I'm working on a User's Manual for the game and will post it shortly.

Good Luck.

December 28, 2011, 10:24:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
My Game Manual is now available at the following link:

http://www.knology.net/~mackdraper/SD_Lost_Victory/Manual/SD_Lost_Victory_Manual.htm

Hopefully it can cut through some of the confusion about this game.
« Last Edit: December 28, 2011, 10:24:36 pm by Nebelwurfer »

Starscream

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Re: Translations: PS2 Standard Daisenryaku: Lost Victory Teaser Patch released
« Reply #5 on: December 29, 2011, 08:52:34 am »
About the "change turret" feature: I assume that turretless units also appear in the screen is only to show you what's in the storage, or is there anything else to it?

Nebelwurfer

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Re: Translations: PS2 Standard Daisenryaku: Lost Victory Teaser Patch released
« Reply #6 on: December 29, 2011, 09:56:05 am »
That's right.

Also, when a Tank unit takes sufficient damage, its turret is destroyed.  If a new tank unit is being built, you will only see the Chassis part of the tank until its Unit Strength builds up to a certain point. Obviously, you can't swap a turret with a unit that has taken so much damage that its turret was destroyed.
« Last Edit: December 29, 2011, 10:02:34 am by Nebelwurfer »