I would not call this game short. I would say it is close to DQ2 in size.
It could be nitpicking but in my opinion it helps reading if the symbols are before the description of the item. e.g. (sword)copper. Looks great though. Hopefully someone does a graphics improvement hack too because some of it is quote awful!
The overworld is indeed ugly. It does get better when you make it to Heavenly Realm.
I didn't want to improve any graphics myself because I think that is some of what makes the game series what it is. Compare it to the Dragon Quest graphics improvement before it came out in the US. Because of this, when people compare DW1 to DW2 you can't see what a vast improvement the graphics were between DQ1 and 2. So, DW2 probably wasn't received as fondly in the US as DQ2 was in Japan. Just a thought. Plus the overworld/town graphics for this game used to be nicer when it looked like Dragon Quest but they made them uglier (especially with something easily fixed like colors).
I always put the icon where it would be as a substitute for a word. I didn't feel strongly about it, and no one else pointed this out so I never really though about it!
Oh, and I had forgotten to thank you for your GoH3 files in the ReadMe, you are in there now.
One comment: I tried this on a No-Intro ROM. The ROM expander gave a checksum error. If I used a different version of the ROM it didn't give the checksum error. Which version of the ROM is valid? Or were there several revisions of the game?
I was VERY interested in this issue. I was not aware of different ROMs, just different packaging.
I found the No-Intro ROM and did a compare with TDP and it produced the following:-------------------------------------------------------------
File 1: Herakles no Eikou (GoodTools).nes
File 2: Heracles no Eikou (No-Intro ).nes
Starting at byte 0
Address File1 File2
1C578: 8D 99
1C579: 40 6C
1C57A: 80 C5
lbl_c565: sta $94 ; A = vbl_94
C567: tay ; Y = A
C568: sta $8040 ; UNROM_8000 = A
C568: sta $c56c,y ; Table tbl_c5c6[Y] = A
lbl_c8b9: rti ; Return From Interrupt
2000E: 2A B9
2000F: 26 C8
IRQ Vector: lbl_262a (middle of nowhere)
IRQ Vector: lbl_c8b9
Done: 5 differences
It is clear to me that BOTH versions of the ROM are valid. They simply represent the different UxROM mapper chips used in the '87 and '88 releases of the ROM. I don't know which is which. But the patch will work with both versions. I have updated the patch on my site and submitted a new one here accordingly. The only thing changed was the ReadMe. If you use the expander with the 2nd ROM it will give you an error, but it will say what the MD5 is and if it matches the one in the readme, you know you just have the other version of the ROM.
I also note in the ReadMe the hint that you should NEVER have a full inventory when you talk to people. They may not give you what you need if you do and you will be stuck and not know why!
Just a little question: The read me says that the password system "does not save EVERYTHING", and that this can be used to get through the game easier. What exactly is and isn't saved when using the password? Is it possible to play through the game using savestates instead?
Well, try using a password and you'll see. Otherwise...
WARNING: Don't read this if you want to figure it out on your own:
Like the DQ1 password, it doesn't save which treasures you picked up, so for instance, you can throw them away and get them again. This is important since your inventory is so friggen small. So, at times you will need to get new things but can't hold them. Throw away (sell) something you don't need now and re-get it when you need it. This includes boss item drops since bosses come back too.
Here's the bigger spoiler, again, don't read it if you don't want to cheat:
There is a point in the game where the same story item needs to be used in two places. The easiest way to do this is to get a password and re-get the item...