hey cool thanks for the info... Pokemon Electrum Version does sound cool lol
but I still dont have the skills
And for anyone following these... I did update Pokemon Gold to incorperate better placement (figured out how to edit inside caves) so the mix is much closer to how the placement is in Silver... if you downloaded it before the 22nd of Jan I implore you to redownload it and repatch it...
it should not be an issue for your gamesaves.
January 23, 2013, 08:29:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I wanted to write about how I decided the locations and amounts of pokemon to add or alter in these games...
Lets start with Pokemon Red Version. It is easiest to place the pokemon that were Blue Version only pokemon. These pokemon were: Sandshrew, Sandslash, Vulpix, Ninetales, Meowth, Persian, Bellsprout, Weepinbell, Victreebell, Magmar, and Pinsir. In Blue Version these pokemon had their own locations... now the percent chance of finding them was going to be an issue... because they almost always paired up with a similar pokemon in Red Version taking its spot (Vulpix-Growlith, Meowth-Mankey, Bellsprout-Oddish and so on)
To solve this problem I simply split the percent chance of finding the Red Version only pokemon with the Blue Version only pokemon. So on Route 7 there is a 30% chance of finding a Mankey (of varying levels) in Red Version... I split it with Meowth (11% Mankey and 19% Meowth). Many times the percent is split evenly but sometimes it was not due to the actual percent breakdowns (per pokemon per level) I wanted to be as fair as possible to the other pokemon in the area (that are the same in bother Red and Blue Versions).
I had to keep in mind the percent chance of finding each pokemon aswell as with each percent bracket you could have a different level. So the lower percent brackets for the same pokemon would give higher level pokemon. so if I gave only the lower brackets to the Blue only pokemon (making them rarer) it would eliminate the higher level Red only pokemon, so I had to keep it mixed up pretty well.
Now to talk about the guys you cannot get; Charmander, Omanyte, Gengar and so on. They simply needed to be added into logical locations. I decided that most of these pokemon should be quite rare. Omanyte and Kabuto I put in the bottom of Seafoam Islands in the 2 lowest brackets (4% and 1%) but this obviously took 5% off from the pokemon that were already there. In this case it removed a Golbat and a Slowpoke... the only Golbat and Slowpoke on this floor of the cave. On this particular level there were 2 brackets filled with Slowbro (a 5% and a 10% bracket) so I removed the lower percent Slowbro and inserted the Slowpoke (keeping the Slowpokes level, 39) now this eliminated the chances of finding a level 31 Slowbro, now there are only level 29 Slowbro... it also lowered the chance of finding ANY Slowbro from 15% to only 10% and it raised the chance of finding a level 39 Slowpoke from 4% to 5%, but BOTH pokemon can still find-able on this floor... now Golbat I just ignored... he can be found in MANY other locations so I did not feel he was a priority.
So the basic idea is to keep as many pokemon in their natural habitat as possible without altering their percentages too much... quite difficult with the amount of altering that needed to be done.
Moving on to Pokemon Gold Version. This was exactly the same as Pokemon Red Version... just alot more and alot more variables. In the Gen II games they Gold only and Silver only pokemon were not always paired up with eachother. For example on Route 2 in Pokemon Silver you can catch Ledeba, but in gold that bracket is replaced with Pidgey... which is in BOTH games. So for these instances I simply replaced these pokemon with the new ones. since it wouldnt hurt any pokemon except the Pidgey I replaced... but Pidgey is still abundant on that route anyway.
The biggest variable I had to deal with was the time of day issue... morning day and night all had different pokemon hanging in the same area. This actually made things more ideal. Lets look at the good ol Route 7, in Gold Version Growlith is found there and in Silver Version Vulpix is found there... I simply left Growlith there in the morning, split the percentage (with Growlith taking the higher percent) during the day and replaced Growlith at night. So Vulpix sleeps in the mornings and wakes up during the day, and is active at night
I did this for every instance there was a direct trade off between Gold and Silver Pokemon (Growlith-Vulpix and Ursaring-Donphan) if I could not split the day, the Silver only pokemon took only the night time.
I was also able to add more pokemon to the same area. In Red Version I had to really hurt the percentage of Tengela to add all 3 starters, but in Gold Version I only took the 1% spot away, putting one pokemon in each timeframe.