Thanks for all of your feedback, guys. I do plan on releasing a 1.01 version of this to fix a couple of bugs and make some minor tweaks. There are some things that are sort of out-of-whack with it that I'd like to fix before getting some cartridges made. I do have a few people interested. It depends on how many people want them. I'm still working out the pricing details, and getting a couple of prototypes made. The boards I'll use for these will be 100% new, so no sacrificing other games to make these.
As far as the suggestions that have been made:
1) Levels are not getting their coins moved or removed. You're going to take a few hits, I guarantee it. This game reeks of communism, so it isn't going to be fair. I've designed the game around this- you'll get plenty of items to use. If you can't handle the difficulty, then you should probably go play an easier game like Sesame Street ABC.
2) Levels are original for a reason. I feel that introducing a gimmick like deadly coins would lose a lot of its intrigue if you didn't get to experience it with a well-known environment like the vanilla SMB3 levels are. Besides, designing a level knowing that coins do damage would be difficult to do without making it Kaizo. The vanilla set of levels have a decent balance of coins already. Perhaps someday I will design a new set of levels AND give the player the choice of which set of levels they'd like to play. This was originally the plan, but with my life as busy as it is, I just ran out of time to make the levels and figure out how to make the game load two separate level sets. 2P mode was going to get nerfed.
3) If I had my own way, the intro to the N-Spade card matching game would be entirely removed. If I can figure out how to do so before the next release, it will be removed.
4) Other issues:
- The sprite that I used for Princess Peach's replacement will be brand new instead of a rip of an existing game's sprite.
- There is a bug where the P-Switch music is not preserved when going through a pointer (pipe/door).
- Another bug exists where all vertical lock blocks are replaced with horizontal road tiles when unlocked.
- I also need to fix the first fortress in World 7 so you can see the doors since they are black doors against a black background.
- Minor display glitch on the credits screen where the ground doubles up during curtain rise. I'm not sure what's causing it.
5) I really would like to increase the deaths and coins counter to three digits. I haven't been able to figure that out quite yet. If someone could help me out with that, I will give you a gold star.
Thanks, DeathByBFG, for the gameplay footage. Good to see it working on the Retron5, even if it does have that icky rendering mode enabled.
April 06, 2016, 12:16:29 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
How does the red shell look? I could also go with a yellow one. My preference was to go with a transparent red one, but I can't find anyone who sells them right now.
Anyone wanting one should probably PM me. I've already got a few people who do, but only one has PMed me. I guess it helps keep track of who wants one.