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Recent Updates

  • Hacks
    Expand the ROM so hackers can use all the free space in the hardwired bank. Fixed: I changed $4c JMP to $20 JSR because it was wrong at location $1ef34.
  • Hacks
    Explanation
  • Hacks
    Expand the ROM so hackers can use all the free space in the hardwired bank. Fixed: I changed $4c JMP to $20 JSR because it was wrong at location $1ec24.
  • Hacks
    Change MMC5 setup code at $3ff00 in the Expanded ROM area. Fixed: I changed $4c JMP to $20 JSR because it was wrong at location $1ffe6.

Block Kuzushi GB

Game Boy

Game Description:

It’s…a Breakout clone! Yaaaaaaay. It seems like a fairly good one, though. There’s the expected Arkanoid business where powerups fall from special blocks and certain blocks take several hits, and you get a lot of other innovations like blocks that fade in and out of existence, blocks that regenerate after a few seconds, exploding blocks, blocks that shoot back at you, boss fights, and so on. Multiball is insane. The music is pretty wretched and repetitious, but what can you do.

The game also, for once in the genre, attaches a goofy little plot, just in case you needed a justification to smash stuff with haphazardly flying projectiles. You are Jon Takahashi, a bounty hunter who “travels all over the universe collecting prize money with his machine, the Reflector.” One day a floating robot head named Kuwar enlists him to find the rest of his robot body, which was snatched by evil-doers who get off on dismantling robots, I guess. Which really isn’t that appalling, but maybe they’re into genocide too, I dunno. Anyway, Jon’s getting “10,000,000 paohs” out of it, so he’s probably not too concerned.

Emulator note: NO$GMB and Visual Boy Advance both have certain graphical issues with this game. KiGB seems to work perfectly.

Content:


1 Translation
TitleCategoryDate
Block Kuzushi GB (EN)Fully Playable30 Jul 2004