Newest Hacks

Super Mario 64 Reduced Lag MegaManX2 - No armor GFX Pokémon Warp Blue Pokémon Warp Red

Newest Translations

Nekketsu! Street Basket: Ganbare Dunk Heroes Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame Ganbare Goemon 2: Kiteretsu Shougun Magginesu Sakigake!! Otokojuku: Shippuu Ichi Gou Sei

Newest Utilities

LazyShell: Updated Edition [FDS] Super Mario Bros 2 (Japan) Level Editor - jGreatEd Game Genie Good Guy Jackal Level Editor

Newest Reviews

Ganbare Goemon 2: Kiteretsu Shougun Magginesu Deadpool Mega Man 4 Ridley X Hack 6 Dr. Cossack's Revenge Normal Super Mario Bros. NES - PAL Revision B

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Circle Boy

Featured Hack Images

XXXX neoFFL2 v3.003 Xenogears 2.0 patch Megaman 3 Ridley X VS Gamma

Featured Translation Images

Kaite Tsukutte Asoberu Dezaemon Banana Prince Downtown Special: Kunio-kun no Jidaigeki Dayo Zen'in Shuugou! Dragon Ball Z: Super Gokūden - Kakusei Hen

Recent Updates

  • Credits
    Adding more credits to chillyfeez. Thanks! :)
  • Hacks
    Correcting a mistake, changed the second screenshot to be something different than the first screenshot.
  • Translations
    Updated Readme and corrected release date (the original upload of this patch was by someone other than me, so I've slowly been playing catch-up); no internal patch changes. Also scanned base ROM as per new RHDN scanner to include database info.
  • Credits
    Made compliant with RHDN rules. People that only offered advice or feedback have been removed, as have beta testers.

SMB3 - Graphics Update

Hack of Super Mario Bros. 3

Description:

Nothing too special; it’s just the classic game with a graphics upgrade. More specifically, the larger and blockier sprites such as the item chests in the Toad houses and the up-scaled tiles in Big Island are now much smoother. Not only that, but the game still runs perfectly; no slowdown or crashing anywhere. The fact that Nintendo just up-scaled sprites they already made just bugged the crap out of me; they were obviously lazy, because even with the updated graphics, the game still runs flawlessly. Capcom pulled it off in the Mega Man games; the giant dragon and Gutsman tank in Mega Man 2, for example. There were hi-res sprites in those games with no slowdown or crash, so why couldn’t it happen in SMB3? In addition, the up-scaled sprites were just ugly.

Oh, yeah, also edited Luigi’s color palette. Another thing that bugged me about SMB3 is that Luigi had a darker (and better-looking) green color on the map screen, but in the game, his green is brighter. In no other game is Luigi a bright green (well, except for SMB2, but that wasn’t originally a Mario game anyway), so not only was it inconsistent to have two different shades of green in SMB3, but the bright green he had in game-play was inaccurate.

ROM / ISO Information:

  • Country: USA
  • Version: PRG0
  • MD-5: BB5C4B6D4D78C101F94BDB360AF502F3
  • SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449
  • SHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
GoombillHacking

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Super AwesomePolargames15 Jul 20191.0Yes