Newest Hacks

Brightness fix SMAS + SMW  Improvement Latinfix Super Royal Pals.

Newest Translations

Zelda II: The Adventure of Link Lunar Pool Final Fight Adventure Island

Newest Utilities

sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

Newest Reviews

Super Princess Sis - Two Drunk Princess (Two Players Hack) Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame Ganbare Goemon 2: Kiteretsu Shougun Magginesu Pac-Mania arcade style tiles/sprites/colors
  • Hacks | Super Princess Sis - Two Drunk Princess (Two Players Hack)
  • Translations | Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame
  • Translations | Ganbare Goemon 2: Kiteretsu Shougun Magginesu
  • Hacks | Pac-Mania arcade style tiles/sprites/colors

Newest Homebrew

4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute

Featured Hack Images

SMA2 - Super Mario World Color Restoration Metroid Origin Big Boo's Revenge Rockman Cray

Featured Translation Images

Fate/Stay Night Demo Puyo Puyo! 15th Anniversary Mega Man Pokémon: Yellow Version - Special Pikachu Edition

Recent Updates

The 7th Annual Vanilla Level Design Contest: Collaboration Hack

Hack of Super Mario World

Description:

For the past seven years, SMW Central has held a vanilla level design contest every spring. “Vanilla level design” refers to using only Lunar Magic to create your level - that is, no custom blocks, no custom sprites, and no custom code of any sort. They eventually began allowing people to use custom music, but this is not factored into their score. Once they finished designing their level, they would submit an IPS file, it would get judged + ranked, and that would be the end of it. This year, however, S.N.N. decided to assign resources (secondary exits, Map16 slots, etc) to users with the intention of putting all of their levels into a ROM and essentially creating a full hack out of it. The hack features 82 submitted entries and 4 switch palaces, which makes a grand total of 86 levels for you to beat. All of the levels are open from the start - you can play them in any order you’d like. To help you keep track of your progress, the game autosaves on the world map and beating a level will give you an “M” in the top right corner of the overworld. As a disclaimer, the levels are organized on the overworld by theme, and not by ranking. This means that the quality of the levels might fluctuate dramatically from one to the next (e.g. having a 70th place entry directly before a 12th place entry). The bottom 8 and top 8 each have their own world, however, so it’s easy to distinguish them from the rest.

ROM / ISO Information:

  • Super Mario World (USA) - NOINTRO
  • CRC32: B19ED489
  • MD5: CDD3C8C37322978CA8669B34BC89C804
  • SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
  • SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B

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