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    Before I had accidentally submitted the wrong patch, but have also since made changes to the hack in a new version. Please approve this as soon as possible since the other patch had issues, thanks! :)

Immune Byte Bugfixes

Hack of Final Fantasy II

Description:

In the original SNES FFII (and SFC FFIV) the Immune Byte was bugged in that the character who had an item with the Immune Bit equipped, was given 99% Evasion and if it was removed they had a lingering x4 Weakness to Fire and Ice. This patch fixes both behaviors, for the Immune byte-99% Evasion fix the storing of the Immune Byte “temporarily” is no longer put in the same place as Evasion and is instead moved to a free section of RAM where it does not interfere with later Evasion calculations. On that same note the game never properly decrements the bits that contain x4 Weaknesses by a bizarre choice of design and oversight, it only took two NOPs (which doesn’t effect anything else at all) to fix that behavior.

This only really serves purpose for modders who may want to add other Elemental Immune equipment or those who Really want the Glass Mask and Adamant Armor to not unbalance the game with 99% Evasion.(granted the Adamant Armor does a good enough job of that as is).

ROM / ISO Information:

  • Country: USA
  • Internal checksum 7902
  • CRC32 20334D51
  • MD5 8287EE55C88EA317104E65D92CBCBBE1
  • SHA-1: B3D76D41CFF1C8E35CD61A7E06457603B6C5AB1F
  • SHA-256: B33CB771334D7622847E2D9877C84425E92FE0C1D21074AFC24677ACEBA6C8F9

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Grimoire LDHacking

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