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Castlevania Revamped Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors

Newest Translations

The King of Fighters R-1 Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

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Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Rockman 2000 Super Mario Bros. 2: 2nd Run Fire Emblem Different Dimensions: The Ostian Princess Spell Name Modernization Patch

Featured Translation Images

Dual Orb 2 Xak: The Art of Visual Stage Hamelin no Violin Hiki Happily Ever After

Recent Updates

  • Hacks
    * Edited title screen of the game posted
  • Hacks
    Change ppf to xdelta in desccription, and change all images to 640x480.
  • Hacks
    Fix typo in title.
  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.

Mega Man X3 PSOne PAL to NTSC

Hack of Mega Man X3

Description:

This patch converts Mega Man X3 for the Playstation from PAL to NTSC. The game moves 20% faster because of the change from 50hz to 60hz, but the SNES version of the game also have this speed difference. It is very likely that the game wasn’t released in the US because of the no 2D games policy Sony of America had at the time.

The TitleID was changed from SLES-00503 to SLUS-00353, that TitleID isn’t used by any other game. Included 2 edited covers, one using the Japanese/European Playstation cover art and the other using the USA SNES cover art.

ROM / ISO Information:

  • Name: Mega Man X3 (Europe) (Track 01).bin (ReDump)
  • Size: 236065536 bytes (225 MB)
  • CRC32: 9110886c

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
SakitoshiHacking

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Works well, very minor bugG30FF24 Jun 20201.0Yes