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Super Mario 64 Reduced Lag

Hack of Super Mario 64

Description:

After Super Mario 64 was finally decompiled back into its source code, it was discovered that Nintendo failed to use the O2 compression method when they compiled the game originally. This knowledge has existed for months, but now there’s a way for anyone to get the benefits of an O2 compressed Super Mario 64 with a simple patch rather than command line kung-fu in Unix.

This patch almost completely erases the lag in Super Mario 64, including the lag caused by the infamous Bowser sub, which now runs at nearly full speed even when the entire sub is in view.

  • Works on native N64 hardware with an Everdrive
  • Download now includes patches for both the USA and Japanese versions of Super Mario 64.

ROM / ISO Information:

  • --USA ROM INFO--
  • Database match: Super Mario 64 (USA)
  • Database: No-Intro: Nintendo 64 (v. 20180814-043336)
  • File/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE
  • File/ROM CRC32: 3CE60709
  • After patching:
  • File/ROM SHA-1: E2FC14DC38CD73AEA89D64A0BEAC383D7583114B
  • File/ROM CRC32: FB6FB9FE
  • --JAPAN ROM INFO--
  • Database match: Super Mario 64 (Japan)
  • Database: No-Intro: Nintendo 64 (v. 20180814-043336)
  • File/ROM SHA-1: 8A20A5C83D6CEB0F0506CFC9FA20D8F438CAFE51
  • File/ROM CRC32: DD801954
  • After patching:
  • File/ROM SHA-1: 13C5DBC25AB182D83129222968E198AD1FF22BB9
  • File/ROM CRC32: 504D3DB

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
NintendoOriginal Work

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Works as intendedNecronos13 Jul 20201.0Yes
Truly a hack that goes above and beyond!kaiisen31 Jan 20201.0Yes
Brilliant - works on Everdrive as wellscottlinux28 Jan 20201.0Yes
Works on Real Hardwaremattyalanestock28 Jan 20201.0Yes
Pretty epicKippykip28 Jan 20201.0Yes
Finally, such great workifightdragons28 Jan 20201.0Yes