Newest Hacks

Brightness fix SMAS + SMW  Improvement Latinfix Super Royal Pals.

Newest Translations

Mother Zelda II: The Adventure of Link Lunar Pool Final Fight

Newest Utilities

sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

Newest Reviews

Ancient Chozo Mario's Journey Through Time & Space Final Fantasy IV - Ultima Super Princess Sis - Two Drunk Princess (Two Players Hack)

Newest Homebrew

4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute

Featured Hack Images

Unnamed Super Mario Land Graphics Hack GoldenEye 007: Counter-Strike Map Pack Rush'n Attack - 2008 Edition The Way Of The M

Featured Translation Images

Zombie Hunter Famicom Wars Super Mario World Treasure Hunter G

Recent Updates

  • Reviews
    Added some clarification about the effects when using different emulators.
  • Community
    The page used the old avatar
  • Community
    I've been credited for a code I made (in the Super Candra Sisters rom hack of Super Mario Bros.), code name is "Always Appear As Big Mario". The process of making the code is on my YouTube channel which I linked to.
  • Credits
    Added LeonarthCG to the credits, because he helped on adding the Guntz image to the Dream Stone Gallery.

Elibean Nights

Hack of Fire Emblem

Description:

Elibean (formerly Elibian) Nights is a fan-made “sequel” to Fire Emblem: Blazing Sword. The game follows the stories of Blazing Sword’s cast between the end of Blazing Sword and the beginning of its Japanese-only follow-up, Fire Emblem: Binding Blade. It was originally inspired by the BSFE games, and Arch’s personal reading of 1001 Arabian Nights (hence the title).

The story centers around several different “tales,” which are are similar to a standard Fire Emblem chapter. The main difference, however, is that each tale is completely independent. The cast of the first tale will not carry over into the second, and while some do link together (for example, Tales 1, 2, and 3 provide the backdrop for Tale 5’s events), the plots are independent of each other. At the center of the game is a hub, the “Tale Select,” which also grants access to view Achievements, Bonus Content, toggle the difficulty settings, and, of course, choose a tale to play/replay.

The classic Fire Emblem elements are all intact. Each unit has a personality and a story which contributes their unique characteristics to the overall tale. Although unit deaths are not permanent (if a unit dies in a tale, when you replay that tale the character will return), the tactical choices you make have an effect on the outcome of the stories. All of Blazing Sword’s surviving playable cast (and some of its non-playable cast) make an appearance, with some guest appearances by Binding Blade and Immortal Sword characters.

Elibean Nights features a total of 16 playable maps, 19 achievements, and plenty of new story content. The final standard chapter was completed in 2014, but development of additional bonus features continued until final cancellation in 2019.

See the Fire Emblem Universe thread for further information.

ROM / ISO Information:

  • Database match: Fire Emblem (USA, Australia)
  • Database: No-Intro: Game Boy Advance (v. 20180816-092117)
  • File/ROM SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204
  • File/ROM CRC32: 2A524221

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ArchHackingProject Director

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
No Reason to Wait; Play It Now!Darrman08 Jul 2020Final GammYes