Newest Translations

Nekketsu! Street Basket: Ganbare Dunk Heroes Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame Ganbare Goemon 2: Kiteretsu Shougun Magginesu Sakigake!! Otokojuku: Shippuu Ichi Gou Sei

Newest Utilities

LazyShell: Updated Edition [FDS] Super Mario Bros 2 (Japan) Level Editor - jGreatEd Game Genie Good Guy Jackal Level Editor

Newest Reviews

Brave Prove Good Claws - Wolverine Ganbare Goemon 2: Kiteretsu Shougun Magginesu Deadpool

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Circle Boy

Featured Hack Images

Cornfed The Monkey: Santa's Last Hope SMB - Mario In Zebes Super Metroid - NoMap Rockman 6 RE

Featured Translation Images

World Soccer Winning Eleven Gensou Suiko Gaiden Vol. 1: Harmonia no Kenshi EarthBound Mario Bros.

Recent Updates

Border Crossing

Hack of Final Fantasy VI Advance

Description:

On an overworld map, battles are determined by choosing a formation from a group within 32×32 tile zone. The game calculates the zone based on the coordinates of the party.

However, the zone calculation is not run on each step, but rather on each redraw of the map.

Examples of redraws include exiting battle, exiting the menu, and exiting a town.

It is easy to see this bug by entering and exiting the menu at a boundary where the enemy formations change, then walking into the adjacent zone until a battle is triggered. Monsters will appear from the previous zone.

ROM / ISO Information:

  • Final Fantasy VI Advance (USA).gba - NOINTRO
  • CRC32: D708F5AB
  • MD5: D1C3D1798A3F347FBAB41F151C99DECE
  • SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF
  • SHA-256: 1310F2AD3C13F5446CF6C43D01D48AAD640D6B8A4FBBA2B92C776F4F6D90E6FF

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ImzogelmoHacking
LenophisHacking
Novalia SpiritHacking

User Review Information

No User Reviews!