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Zelda3 Goddess of Wisdom

Hack of The Legend of Zelda: A Link to the Past

Description:

This hack was originally called –Zelda Shards of Might–. It was made by Omega and SePH, But unfortunately it was bugged. Zelda didn’t appear in the guardhouse. This could be fixed, but the forest dungeon was heavily bugged. The game was unsolvable.

Luckily Francais from France removed those major bugs. He called the hack –Zelda Link to the future Chapter 3–. But the game was still bugged. You get Zelda at the beginning, but when you talk to your uncle, she disappeared. Some entrances were switched, which would result in false game play and all jumps diagonally-down would crash the game.

You can’t rescue Zelda since there is no staircase that leads to the priest, so the rain never stops and the palace guards didn’t disappear. The game was again unsolvable.

Removed all mentioned bugs and have made new gameplay. Two dungeons were extended. There were also crash bugs inside the dungeons. All this was fixed.

Sometimes, the logic of the dungeon was false (some key doors were optional or there would be a key behind the key door). Plus, you really don’t know if you should search for pendants or crystals. All this was fixed.

ROM / ISO Information:

  • Legend of Zelda, The - A link to the past [E] [!]
  • CRC32: 04D55E12
  • MD5: ECFB3BD489A15CDDA12066100BDE0378
  • SHA-1: 7C073A222569B9B8E8CA5FCB5DFEC3B5E31DA895
  • SHA-256: 654183585E88ABF965B19570C194F3D69EF209A7F2D32F71881ECEAEA6A3487E

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
PuzzleDudeHackingSupervisor, dungeon design, gameplay, debugging, beta testing
SePHOriginal HackingOverworld design, GFX editing
Dude ManOriginal HackingInitial dungeon design (when the project was still Shards of Might)
OmegaOriginal HackingInitial supervisor (when the project was still Shards of Might)
FrancaisHacking2 new overworld areas for the cost of new bugs (project name was ALTTF ep3)