Newest Hacks

Color Fix No Text Boxes Mega Man ZX Undub Castlevania: Dawn of Dio

Newest Translations

Scion Pooyan Konami's Ping Pong Hyper Sports 2

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Mega Man 3 Improvement Chrono Trigger: Bugfix and Uncensoring Patch Street Fighter II' - Special Champion Edition (USA) Donus Hack Color Fix

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

SD3 Improvement Citadel Unleashed Punch Out No TKO! Custom Tools

Featured Translation Images

Dragon Quest I+II Labyrinth: Maou no Meikyuu Little Master: Nijiiro no Maseki Comix Zone

Recent Updates

FF 1 and 2 DOS: Mod of Balance

Hack of Final Fantasy I & II: Dawn of Souls

Description:

This mod aims to improve the gameplay of both Final Fantasy 1 and Final Fantasy 2.

The current download here contains two versions… v2.2 and v3.5 (all other versions are available at the author’s website). Version 2.2 is the most up-to-date version of the mod with Final Fantasy 1’s class change event intact. Version 3.5 does away with the class change completely, allowing the player to choose their party from 12 differing (and some entirely unique) character concepts.

The Final Fantasy 1 mod was originally intended to restore the difficulty of this GBA version of the game to the difficulty of the original NES version, so it can be enjoyed with all of the modern trappings of the GBA version. Version 2.0 was a step beyond the previous one, and was intended to provide enhancements to the gameplay and address user criticisms of version 1.2. Version 2.2, therefore, is mostly a bugfix version.

The ambition behind the Final Fantasy 2 portion of the mod is simple: “unbreak” the character development mechanics. The GBA version already fixed the select-action-cancel-action-and-gain-skill-ad-nauseam bug, but still required players to grind in all the wrong ways. Unlimited actions should increase slower than actions that are limited by mana or resources. I hope I have succeeded in making Final Fantasy 2 play much more smoothly. Secondarily, weapons were much too underpowered in the endgame as enemy defense rendered them mostly useless versus spells. Warrior-heavy and magic-heavy party builds should have the potential to be equally successful.

As putting a full changelog here would make for a needlessly long entry, you can read the readme (link above), or view a comprehensive changelog with screenshots at http://jeffludwig.com.

ROM / ISO Information:

  • 1805 - Final Fantasy I & II - Dawn of Souls (UA).gba
  • CRC32: 1B39CDAB
  • MD5: 5D29999685413C4D2BEC10D3160F6EE6
  • SHA-1: 6472695D69661490F78245E2982E1E676C080BE7
  • SHA-256: BBAFB77D2BE577CA0A4BFCBEC9FC3004B589F24478EC5E406D61645296449422

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ludmeisterHacking

User Review Information