Newest Hacks

Star Fox - Scored Edition Final Fight 3: Hard Edition Maniac Mansion Uncensored Baten Kaitos Origins Uncensor Patch

Newest Translations

Märchen Adventure Cotton 100% Vandal Hearts Rockman & Forte Sqoon

Newest Utilities

Super Robot Wars Alpha HMMT Dumper/Inserter Legend of Zelda Map Generator SNES Opcode Searcher

Newest Documents

Documents

Newest Reviews

Super Mario Unlimited - Deluxe Kirby no Kirakira Kizzu The Amazing Spider-Man: Lethal Foes The Legend of Zelda: Shadow of Night

Featured Hack Images

Mega Man Alpha Pokémon Golden Sun Pit of Despair F-Zero - Alternative Strike

Featured Translation Images

Cu-On-Pa SFC Golf Club: Birdie Rush Digital Devil Monogatari: Megami Tensei II The Legend of Sword and Fairy

Recent Updates

FF 1 and 2 DOS: Mod of Balance

Hack of Final Fantasy I & II: Dawn of Souls

Description:

This mod aims to improve the gameplay of both Final Fantasy 1 and Final Fantasy 2.

The current download here contains two versions… v2.2 and v3.5 (all other versions are available at the author’s website). Version 2.2 is the most up-to-date version of the mod with Final Fantasy 1’s class change event intact. Version 3.5 does away with the class change completely, allowing the player to choose their party from 12 differing (and some entirely unique) character concepts.

The Final Fantasy 1 mod was originally intended to restore the difficulty of this GBA version of the game to the difficulty of the original NES version, so it can be enjoyed with all of the modern trappings of the GBA version. Version 2.0 was a step beyond the previous one, and was intended to provide enhancements to the gameplay and address user criticisms of version 1.2. Version 2.2, therefore, is mostly a bugfix version.

The ambition behind the Final Fantasy 2 portion of the mod is simple: “unbreak” the character development mechanics. The GBA version already fixed the select-action-cancel-action-and-gain-skill-ad-nauseam bug, but still required players to grind in all the wrong ways. Unlimited actions should increase slower than actions that are limited by mana or resources. I hope I have succeeded in making Final Fantasy 2 play much more smoothly. Secondarily, weapons were much too underpowered in the endgame as enemy defense rendered them mostly useless versus spells. Warrior-heavy and magic-heavy party builds should have the potential to be equally successful.

As putting a full changelog here would make for a needlessly long entry, you can read the readme (link above), or view a comprehensive changelog with screenshots at http://jeffludwig.com.

ROM / ISO Information:

  • 1805 - Final Fantasy I & II - Dawn of Souls (UA).gba
  • CRC32: 1B39CDAB
  • MD5: 5D29999685413C4D2BEC10D3160F6EE6
  • SHA-1: 6472695D69661490F78245E2982E1E676C080BE7
  • SHA-256: BBAFB77D2BE577CA0A4BFCBEC9FC3004B589F24478EC5E406D61645296449422

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ludmeisterHacking

User Review Information