Newest Hacks

Newest Translations

DOOM Sengoku Denshou Sengoku Denshou Super Bomberman 5

Newest Utilities

Game Genie Good Guy Jackal Level Editor Crash 2 Level Editor BARF!

Newest Reviews

Nekketsu Kouha - Kunio Kun sprite hack Metroid - Eris 2012 Better Colors Final Fantasy VI Relocalization Project

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Circle Boy

Featured Hack Images

Pokémon Gold Restoration Extra Mimic Slot Pokemon - Crystal Version (Emu Edition) Super Mario Bros. - Square Root 5

Featured Translation Images

Dragon Ball Z: Super Butouden 3 Bashi Bazook: Morphoid Masher Snowboard Champions Snoopy Concert

Recent Updates

SMB3J Damage System

Hack of Super Mario All-Stars

Description:

The code has been recreated in all Super Mario All-Stars versions from scratch. In the Japanese version of SMB3 for the NES, when you are hurt and not Small Mario, you always return all the way back to Small Mario.

If you wear Kuribo’s Shoe and get hit, you are also reverted to Small Mario.

ROM / ISO Information:

  • When editing SMB3 for SMAS using SMB3 Workshop, it must use a x200 byte Super NES header. These patches for the Super Mario-All Stars version requires a header.
  • Super Mario All-Stars (WITH HEADER)
  • File Size: 2097664 (200200)
  • File MD5: B6CDB0CDD6699A5119BCAD86EFA8CBD7
  • File SHA-1: 2287F375F1D5311D37221F8248CEFE94DB0DC23C
  • File CRC32: 8F1A772C
  • Super Mario All-Stars + World (WITH HEADER)
  • File Size: 2621952 (280200)
  • File MD5: D458A0DE2F68182023C163DF9EC87119
  • File SHA-1: 28808FC81FA995789E6472DF54A999986A98DA77
  • File CRC32: F71F12E0
  • Super Mario Collection (WITH NO HEADER)
  • File Size: 2097152 (200000)
  • File MD5: 0B6D70D07523A8804CBBB94B154510A2
  • File SHA-1: BEE927B5FFE277EBD537B0872D2424EEAC37B8E3
  • File CRC32: 232BB5B8

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
insectduelHacking

User Review Information

No User Reviews!