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Recent Updates

  • Documents
    Massive update to original file.
  • Hacks
    The change list is pretty big for version 7! I'm just going to say that you should check out the last page of the Personal Projects topic of the same name for all the info. Also a ROM info update, the changes are such that this is now bordering on Improvement, and the readme is shorter because I divided up the patching info and the change list. Enjoy!
  • Hacks
    When patching the ROM using an unheadered ROM, game will not boot. Page indicates that you should be using an unheadered ROM. RetroAchievements shows MD5: fa5e3d73d1d9c6d512bff61036230f9b For proper usage. Old info: Final Fantasy (U) [!].nes Length: 262,160 bytes (256 KB) CRC32: CEBD2A31 MD5: 24ae5edf8375162f91a6846d3202e3d6 SHA1: C9CFBF5455085E198DCE039298B083CD6FC88BCE New Info: Final Fantasy (U) [!].nes (iNES Header) Length: 263,168 bytes (257 KB) CRC32: 5c892f3b MD5: d111fc7770e12f67474897aaad834c0c SHA1: b0ed4e1573260187e31da715ced28806ea4a81da
  • Hacks
    PLEASE disregard previous submission. I had to make an update to the patch. Updated to version 4.0 - This is a big update with many new additions such as new weapons, bosses, events, areas, etc. Thank you!

Super Castlevania 2

Hack of Castlevania II: Simon’s Quest

Description:

An extensive graphics and text hack of Castlevania 2, with a couple surprises as well. Here’s a complete list of all the changes, straight from the readme (included with the zip file):

CHARACTERS AND ENEMIES:

  • Completely new look for Simon. I gave him clothes that look like the guy in “Super Castlevania IV.” He also has a bandana and long hair that even flips up in the back on his whip follow-through.
  • Mario, Luigi, and Toad from “Super Mario Bros. 2″ show up!
  • Samus from “Metroid” shows up in the church to give Simon energy.
  • Kirby also makes a guest appearance.
  • Alex and Ryan from “River City Ransom” show up to sell Simon weapons and items.
  • Kid Icarus shows up in the basement of the third town.
  • Link shows up in the cemeteries.
  • A Fighter from Final Fantasy replaces the ferry man.
  • Many new enemies. These include: from.. SMB2: Birdo, Shyguy, and the Key Guardian. Kid Icarus: Egg Plant Wizard. Metroid: Ridley and the Metroids. Zelda II: the Iron Knights, Goblins, spiders, and bats. Mega Man II: Dr. Wily and the tall square dude with eyes. SMB3: Larry Koopa, Chain Chomp, and a Boomerang Bro. SMB1: Koopa Troopa (turtle)
  • Sonic the Hedgehog makes a “guest” appearance in the Mansions.

GRAPHIC EDITS:

  • The small hearts you collect from enemies are now rubies from Zelda and the larger hearts are the bags from Zelda 2.
  • Those boring blocks that you walk on are changed to rocks, blocks, tiles, etc. from games like SMB3, Blaster Master, SMB2, Zelda 2, etc. You are also now able to tell the difference between regular blocks and those that you can break with the holy water.
  • White Crystal changed to Brass Knuckles from RCR.
  • Mario gives you a Mushroom instead of a Blue Crystal,and a Vegetable from SMB2 instead of a Red Crystal.
  • Knives changed to look like Link’s sword in Zelda 2.
  • Dracula’s heart is replaced with his rotten, blood drenched tooth.
  • The laurels that make you invincible are replaced with stars from any of the Super Mario Bros. games.
  • The Konami emblem on the title screen is replaced with the “Super Castlevania II” emblem.
  • All letters have a shadowed look to them.
  • The rib also has a new look on the action screen.
  • The windows in the towns look cooler.
  • There are now steps up to the doors in the towns.
  • The cross above the church is changed to an Energy Tank from Metroid.
  • Colors fixed for Nesticle v.0.43

TEXT EDITS:

  • All three endings are changed!
  • Fixed the garble on the start screen and code screen and made the code screen usable!
  • All text east of the first town is changed as well as the first western town. (humorous things like silly one-liners and deep thoughts)
  • The main screen has a new look including a version counter.
  • The story is completely different.
  • After you hit “start,” it says “START NOW” instead of “GAME START” and “USE CODE” instead of “PASSWORD.” I have also given credit to Konami and myself while keeping with the movie theme that occurs in the first three Nintendo Castlevania games in the opening screens.
  • When you start a new game it says “GET READY” instead of “GAME START” and “LIVES” instead of “PLAYER.”
  • New text for starting night and day sequences.
  • Other little things like “LTHR W.” instead of “L. WHIP” and such.

ROM / ISO Information:

  • Castlevania II - Simon's Quest (U) [!].nes - GOODNES 3.14
  • CRC32: A9C2C503
  • MD5: 1B827C602C904D8C846499C9F54B93E0
  • SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7
  • SHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
JimWHacking

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