|Released By||DeJap Translations, Neill Corlett, Tomato|
|Patching Information||Header (SNES)|
|Genre||Strategy > Turn Based|
|Game Date||09 February 1996|
|Release Date||16 June 2002|
|Last Modified||09 March 2016|
This is kind of a strategy RPG. You have your groups of fighters, represented by the lead character on the map, and when you attack, the game shifts into your typical RPG mode, where you can give Attack, Magic, Defend commands and such. Each group also has its own dragon, which it can control with three basic commands. The dragons will pretty much do their own thing, until you tell them to fall back, or stay close, or whatever. Sometimes when your group’s in battle, the dragon will attack first, giving you a nice little advantage over the enemy. Did that make sense?
Also, the game uses terrain in a very unique way in combat. Terrain isn’t just for attack modifiers or obstacles anymore: worried about the enemy crossing the bridge and taking your castle? Just use your magic and destroy the bridge. Then you just have to watch out for any ice magic they may use to freeze the river and make it passable. Of course, you can always use your fire magic and melt the ice. See a cluster of enemies in the forest? Burn the forest down with your magic! Sure, it’s not environmentally sound, but you can do whatever you want.
In between battles is your typical RPG-style walking around. Talk to your gigantic cast of characters, check out the shops, sit through the story, stuff like that. The story doesn’t seem that amazing at first, but maybe later on it’ll get more interesting.
As far as I’ve played so far, this is a quality translation. I’d say it even rivals many commercial efforts. Dark Force, Neill, and Tomato should all be congratulated for this effort. In fact, as an assignment, you are all hereby ORDERED to read the readme, as it will give you a true appreciation for everything that went into this translation, maggots. Failure to comply will result in sexecution/s extreme disappointment.
The archive contains two ips files: one for emulators, and one for copiers (to be played on a real snes). Be sure not to mix them up!
Dark Force is currently working on a copier bugfix, at which point he will release a new patch with correctly translated item names as well. UPDATE [June 2007]: Seems this isn’t happening.
ROM / ISO Information:
- Bahamut Lagoon (J) [!].smc
- CRC32: 1B83C440
- MD5: 5254A985EDC33928BB8535151A668080
- SHA-1: C8BCA249EBD481DFD7BB851C7846844AB70D3003
- SHA-256: A98EB5F0521746E6CE6D208591E86D366B6E0479D96474BFFF43856FE8CFEC12
|Contributor||Type of contribution||Listed credit|
|Tomato||Translation||All translations, 12x12 VWF font, all main dialogue editing|
|Neill Corlett||Original Hacking||Initial programming/hacking, 8x8 VWF font|
|Dark Force||Hacking||Programming/hacking, non main dialogue editing|
|CPF||Graphics||16x16 status icons, 8x8 naming font|
User Review Information
Sadly Underappreciated...Reviewed By: Garoth Moulinoski on 04 May 2012
I remember really enjoying playing this game. There’s something about its music, its graphics, its atmosphere… All of it just reeks of beauty. The translation itself was not bad at all and got the job done for what I could tell.
The story… is complicated. It might give you something to think about, laugh at, and rage at. It has its funny moments and then there’s these moments where the whole thing stands on its head and you’re wondering “HOW THE FFFF”… But I think that’s probably the beauty of it. I, at least, felt so invested in it… Well… Follow Bikkebakke’s suggestion not on the dragons, but on the princess and I guess you’ll probably feel invested in it. If I recall correctly, there may be a few typos here and there, but nothing groundbreaking and I can’t remember seeing unnecessary foul language in it.
The music is one of my favorite parts of this game. Even someone as musically retarded as me can appreciate the music in this game. That’s probably something good right there. Or maybe I don’t have any taste in music… but it sounds good. Really!
The graphics are kinda like… Final Fantasy VI (or III for you all stuck in the SNES era)… but with a filter on top of it… Except that, instead of the filter looking weird, it gives this strange effect at times… Like… Good effects, creepy effects… They’re just good.
The gameplay is interesting. Think of it as a what if Final Fantasy and Fire Emblem mated and a had child. Not like a weird hell spawn created to devour the universe, but rather, a nice, ordinary child… The kind that ends up going to the local college, gets a degree and lives happily ever after, but nothing more. The gameplay is like that, I think. It’s good, it works, but nothing really stands out. You have to assign your dragons to your teams, who are formed of up to four characters each (for a total of like 8 or 10 teams?). The more powerful the dragon, the stronger the team it is assigned to will become. Skirmishes are done in a grid map, like Fire Emblem, but battles are fought in a style close to Final Fantasy. Actually, if you’ve ever played Devil Survivor, this is pretty much the way it is. Except you have dragons that are automatically controlled (although you can give them rudimentary orders, like “stay back” or “charge”).
All in all, I consider it a forgotten gem. It is really good, it is one of my favorite games. Give it a try. I’m sure you will have something to say about the game, at the very least, even if you get angry at it. ;)
Recommended - Yes
|Sadly Underappreciated...||Garoth Moulinoski||04 May 2012||N/A||Yes|
|Fartknockery at its best||CANS||21 Jul 2009||N/A||Yes|