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Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Metroid Adventure

Hack of Metroid

Description:

This is a hack of the original game Metroid. It still preserves the best of Metroid but gets a new twist that still feels much like the original. The game still uses the same rooms as in the original Metroid. but with a completely different map. The brother game to Metroid Adventure, Super Metroid 8-Bit uses the same map (basically) but different rooms themed after rooms in Super Metroid.

Note: Although the author tried to refrain from editing the rooms AT ALL, it wasn’t possible. Two of the rooms in Norfair were edited in minor ways, none visible (two bomb-able floors were made unbreakable).

ROM / ISO Information:

  • Metroid (U) (PRG0) [!].nes - NOINTRO
  • CRC32: A2C89CB9
  • MD5: D77C8053168DA14B360BF5CAECCC5964
  • SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B
  • SHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Nathan SerubinHacking

User Review Information

It Was Interesting

Reviewed By: MetroidMst on 03 Apr 2013

There are a few points on this hack that I really want to touch on, some good and some bad. Adventure doesn’t do anything for graphics, which is neither a positive or negative for me. It is a brand new layout, and I was completely lost once again.

Pros:

  • New layout
  • World is large
  • Interesting use of door connections in some instances
  • Requires some puzzle solving

Cons:

  • Some obvious item locations don’t actually have items
  • Some doors appeared in walls where you could not reach them
  • Still has enemies placed where you cannot avoid damage
  • There are perma-stucks

There are a couple of things to mention about the cons. It may have been a conscience decision to not have an item in those locations so the player explored it more thoroughly. The doors in the wall is only in a couple of places, and sometimes it probably couldn’t be helped without some reworking of the games’ code. The enemy placement is an issue the original Metroid had, so you can’t really dock the hack too much for that, but it would be nice if it was fixed in hacks. The perma-stucks actually deal with doors in walls. Some paths are one way, and those drop you off on the “other side” of a wall. But they don’t quite work as intended. If you keep running the same direction, you go past the wall and all is well. I stopped in one door after the transition, and morphed and was at that point completely stuck.

I will also say that this is one of the first Metroid hacks I have finished, and the difficulty that most seem to just throw into these is pretty much absent in this hack. Pretty much feels like the original Metroid. Energy Tanks may be a bit harder to find, but otherwise the hack was still “average” difficulty, which is a good thing. I would recommend this hack for a couple of reasons. You will be lost, but it won’t be so hard you want to pull your hair out. There isn’t anything completely crazy in this hack that will turn you off. And eventually, you will get your mind around where you are at, and the hack will become easier to traverse. Another nice touch is Ice Beam is near to Tourian. You don’t have to go all over the place looking for it to survive the Metroids.

Metroid Adventure was an enjoyable a play. A couple of annoying spots where I wanted to find items that weren’t there. Overall though, it is worth checking out.

Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
It Was InterestingMetroidMst03 Apr 2013N/AYes