Newest Translations

Samurai Shodown! 2 Crystal Quest Bionic Battler Super Chinese World 2

Newest Utilities

Road Rash (Sega CD) Editor Mario Party Tools ECCRegen Road Rash 1 Bike Editor

Newest Reviews

Moonwalker: Custom Soundtrack Zelda Tech Zelda - The Legend of Link Ocarina of Time Redux

Featured Hack Images

Super Spartan Bros. Secret of Mana Proper-caser Streets of Rage 2 - Sketch Turner Super Mario Bros. 3 - Ridley X Hack 2 (Giana Sisters Levels)

Featured Translation Images

Mega Man X3 Undeadline: Genjuuki Ninja Kid Advance Wars

Recent Forum Posts

Recent Updates

Megaman in the Mushroom Kingdom

Hack of Mega Man

Description:

Dr. Wily finally concedes that Mega Man may be too much for his evil robotic creations. Determined to get the best of the blue bomber, Dr. Wily contacts another famous villain, Bowser! Having combined their forces, Dr Wily and Bowser unleash their new destructive creations upon the Mushroom Kingdom. After hearing news of Wily’s new plan, Mega Man decides to travel to the Mushroom Kingdom himself to stop Wily again. Mega Man now finds himself in a strange new world filled with obstacles and locales very foreign to him. Fearless, Mega Man presses on to Super Mario’s old stomping grounds to defeat these new foes.

Mega Man in the MK is set in various classic Mario games. Including Super Mario Bros. 1, 2, 3 and World. Megaman faces off against Wily’s Bosses as well as Bowser’s minions. This being Super Mario’s World, he gladly helps out Mega Man by increasing his jumping power as well as outfitting the Blue Bomber with some of his old garbs.

Features:

  • The 6 main starting levels have had extensive level design and graphics modifications.
  • Every single enemy graphic had been changed in to a Mario themed bad guy.
  • Megaman can jump higher.
  • Every boss has been made easier, their shots do less damage, Megaman’s do more.
  • The first 2 of 4 Wily stages have had extensive graphic modifications but only minor level design tweaks (Game engine Constraints)
  • The last 2 of 4 Wily stages only undertook minor tweaks to make them less utterly frustrating. (Made easier)
  • Minor title screen edit, minor text edits here and there.
  • Symbols representing their respective powers have been put in place of letters in the pause/power menu. (A bomb symbol instead of a “B”, Fire ball instead of” F”)

ROM / ISO Information:

  • Mega Man (USA).nes - NOINTRO
  • CRC32: 5DED683E
  • MD5: 4D4FFDFE7979B5F06DEC2CF3563440AD
  • SHA-1: 2F88381557339A14C20428455F6991C1EB902C99
  • SHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
AlexARHacking

User Review Information

Too many odd glitches, but playable

Reviewed By: FrankensteinsRobot on 03 Sep 2013

This hack is a great idea and very unique, however it suffers from way to many glitches. Please refer to megaman_powered_down’s initial review of this hack as it states the majority of glitches. I’ve also uncovered more glitches that can be incredibly frustrating:

If you beat the “Subcon” level (Cutman) and then proceed to “Dinoland” (Fireman) and if you lose all lives in this level it will send you back to the title screen, losing all progress.

If you beat the “Subcon” level (Cutman) and then proceed to “Plains” (Bombman) and if you lose all lives in this level it will send you back to the title screen, losing all progress.

This may happen in other patterns as well, I have not checked every level-beating pattern! Please keep this in mind when playing Mega Man in the Mushroom Kingdom!

Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
A good idea that was pretty fun, but could be a whole lot better.......Supergamerguy26 Jul 20201.0No
So I played this hack the other dayGoogie11 Feb 20201.0Yes
OutdatedRussianManSMWC03 Oct 20191.0No
A interesting take on two classics.Kallisto05 Feb 20171.0Yes
Too many odd glitches, but playableFrankensteinsRobot03 Sep 2013N/AYes
Nice fusion. However...megaman_powered_down09 Jan 2011N/AYes