Newest Hacks

Castlevania Revamped Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

CSTutor89's Adv Of Lolo 2 Hack Mega Man 5 - Ridley X Hack 1 Super "Mario" World Final Fantasy Font Options

Featured Translation Images

Shatterhand Kaijuu Monogatari Vagrant Story Popeye: Ijiwaru Majo Sea Hag no Maki

Recent Updates

  • Hacks
    Fix typo in title.
  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.

Ultima: A New Exodus

Hack of Ultima: Exodus

Description:

Ultima. A pioneering name in computer RPGs. A series that always has attempted to give a wide amount of leeway to players wanting to immerse themselves in a deep and engaging world. The emphasis of Ultima’s creators has always been the complexity of the game world (hence their slogan “We create worlds”). Character development, however, was not the forte of games in the series (especially up until Ultima Underworld).

It could be said that of the early Ultimas, the third installment, Exodus, had the best potential. Eleven classes, five races. Two separate spell systems. Surely this could keep any character development nerds happy, right?

Well, not exactly. The class concept was implemented in a completely broken sort of way, as if it was added as an afterthought (it would be perfectly reasonable to believe this if each class didn’t have its separate cool-looking avatar). When you are almost universally advised by players to avoid certain character classes (Alchemist, Barbarian, Illusionist, and even the Druid comes to mind) because they simply don’t stack up to other classes, then you’ve failed in balancing your character development system properly. Not only this, but every class has exactly the same HP totals, and increasing levels actually hampered the party’s chance of survival as Sosaria’s monstrous denizens were made to scale to the most powerful adventuring character’s level.

Thus, the reason for A New Exodus is clear. Though not strictly an “Easy type” mod, it endeavors to blunt several annoying aspects of gameplay, and accentuate Ultima 3’s strengths. It serves to provide better distinctions between the 11 classes and 5 races, and combine the following: balance between character concepts, a smoother gradation in level of difficulty, interesting character development, balance Sosaria’s scalable monsters with desirable level up features, and in so doing minimize Ultima 3’s “annoyance factor”. It is believed that once you play A New Exodus, you will never want to go back to the stock version!

As putting a full changelog here would make for a needlessly long entry, you can read the readme (link above), or view a comprehensive changelog with screenshots at http://jeffludwig.com/ultima3/download.php.

ROM / ISO Information:

  • Ultima - Exodus (U) [!].nes - GOODNES 3.14
  • CRC32: C1A9E6C0
  • MD5: 4740AF03D83472F4A50872FB8A369C29
  • SHA-1: 5CCA5711144626A28F9BC2B4445E1C334FCEA770
  • SHA-256: 9CA1CCB218BF0F5E59E56E054AA3B2A2F72F7D59BF79B733A4E7B042496AE456

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ludmeisterHacking

User Review Information

great improvements

Reviewed By: sussman on 03 Nov 2013

Loved this game growing up, but it felt impossible at times. This hack affords no more constant trucking to and from Ambrosia for skill points. Great to play with all types of occupations and leveling up finally makes sense.

Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Thank you.theknowerseeker09 Sep 20151.0Yes
great improvementssussman03 Nov 2013N/AYes