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GFF (Grond's Final Fantasy)

Hack of Final Fantasy

Description:

About This Hack:

The purpose of this hack is to take an already great game and greatly improve on it by enhancing it with special features, ironing out wrinkles in the gameplay (poor balance, annoying quirks, and game-breaking bugs); and to a somewhat lesser extent, to put the author’s own personal spin on the game.

Notable Changes From FF1:

  • Many bugfix and enhancement patches made by other ROMhackers applied
  • New, animated title added at game startup
  • Menu color can be changed–press B at the title repeatedly to cycle through the available colors
  • Names of most things expanded and altered
  • Saving is now done from the main menu instead of via inns, tents, & such
  • You can now sort your magic spells and delete unwanted ones
  • In-game world map slightly improved; now accessed by pressing Select+Start instead of B+Select
  • B-Button dash available at all times, even on the airship
  • Water & such things are animated now, and some areas have palette-cycling effects
  • Default (pre-bought/equipped) equipment & spells added at new game
  • Censored graphics from the Japanese version restored
  • Boss battles have their own songs now, instead of the normal battle music
  • Dual-wield ability given to Ninja and Monk/High Monk
  • Random battle rate is slightly decreased if a Rogue or Ninja is the party leader
  • A few new stat-boosting consumable items added
  • Most damaging-dealing spells should usually hit in the greater half of their damage range now
  • Elemental magic does 2x (instead of 1.5x) damage against vulnerable enemies (3x if at level 50)
  • Some spells switched around; some had effects and/or effectivity altered
  • Properties of some weapons and armor altered; some were changed into entirely different things
  • Shop inventories modified a bit; prices of many things lowered a little
  • Sanctuary (formerly Clinic) can now heal petrification and poison, in addition to death
  • Magic Evasion of most foes lowered to a more reasonable amount
  • Enemy groups’ “ambush” values now roughly scale with the point in the game in which they are met
  • Several area maps altered a bit (mostly cosmetically) and quite a few treasures changed
  • A few walk-through-able secret walls added here and there
  • Some towns have a hidden treasure to find
  • Two hidden bonus areas added: one accessed from the first town (but only late in the game) and one from the last town, south of the hidden magic shops
  • Ship puzzle game now gives 500 Gold (50000 if at level 50)
  • All party members always gain experience after battle, even if dead or petrified
  • In determining preemptives/ambushes, all party members’ Agility and Luck are considered (rather than only the leader’s); if a Rogue or Ninja is the leader, a minor bonus is given at this time
  • Oasis remains after rescuing the Fairy (sells the stat-boosting items)
  • Harm (Dia) spells now injure enemies in the “Evil” category as well as the Undead
  • You can “shoo” most bats away by talking at them
  • Level gains occur more rapidly, especially towards the beginning
  • New Game Plus mode added–beat the game to restart with your stats, equipment, spells, and gold intact, but events, treasures, levels, job class, and items reset
  • Game altered to run on iNES Mapper 4 instead of 1
  • Plenty of other minor changes & one or two surprises

ROM / ISO Information:

  • Final Fantasy (U) [!].nes (GoodNES)
  • Length: 262,160 bytes (256 KB)
  • CRC32: CEBD2A31
  • MD5: 24ae5edf8375162f91a6846d3202e3d6
  • SHA1: C9CFBF5455085E198DCE039298B083CD6FC88BCE

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
AnomieHackingDisassembly, & tons of bugfixes and enhancements
AstralEsperHackingHelped with several things
BregaladHackingNo-menu-music patch
CaptainMusclesHackingDual-wield patch
DischHackingFFHackster, disassembly, & water animation hack
GoongyaeHackingExtended character names & etcetera
GrondOriginal HackingPatch author
Levi “Karatorian” AhoHacking"Kung Fu" bugfix, & a handy ROM map
LenophisHackingDTE in-battle patch
Leviathan MistMusicPorted the new songs from Origins/DoS
PaulygonHackingMade FFHacksterPlus & useful Game Genie codes

User Review Information

Bloated hack, changes too many things, but didn't fix what was wrong in the 1st place

Reviewed By: Bregalad on 24 Apr 2014

Grond’s Final Fantasy is a ROM hack that has been constantly updated since a very long time, the list of changed and altered stuff gets longer and longer.

Originally this hack was meant to simply makes the original FF1 slightly better by removing some grinding and improving the graphics.

Now it seems Grond decided that he just wanted to alter as many things of the original game as possible, without asking if this is appropriate or not.

I won’t deny it, on the technological point of view, this hack is absolutely awesome. The graphics are way improved over the original FF1, in fact they look better than FF3’s graphics. The menu layouts are better than in the original game and more pleasing to look at.

Unfortunately this hack has gone way too far and changes a lot of things it should have kept intact for a “bugfix balancing hack”. In fact you can see the authors just wanted to make as many changes as possible, no matter if this was relevant or not.

The game is unfortunately not less grindy than the original. Garland is very likely to “knock you all down” if you aren’t well prepared, while he was very easy in the original. As soon as you cross the north bridge, you can encounter Gr.Ogres, which normally you won’t met before the Dungeon of the Earth, much later in the game. Those will one-hit KO your best warrior with best equipment. No, I do not want to grind SOONER than in the original FF1 where you could at least go as far as the elf village before starting grinding.

The music pitch is horribly off it makes my ears bleed.

So overall, nice hack but I don’t really recommend it. It does not fix the major issues I had with FF1 that is :

  • It is too grindy
  • The horrible round-based battle system and ineffective attacks
  • Items are too expensive
  • Can’t know if a weapon/armor can be equipped by your character before buying it
  • Can’t know if a weapon/armor is more powerful than another one before buying it

Instead it “fixes” things that didn’t need to be fixed in the first place.

Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommended
Deeply intelligent modificationsChicken Knife31 Jan 20183.22Yes
Excellent Modification Setpflarr19 Jun 20173.22Yes
AwesomeJulianoFdeS28 Apr 20163.22Yes
Bloated hack, changes too many things, but didn't fix what was wrong in the 1st placeBregalad24 Apr 2014N/ANo
An excellent hackpianophile31 Jul 2012N/AYes