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FF5a: Custom Classes

Hack of Final Fantasy V Advance

Description:

In Final Fantasy 5, characters can learn a ridiculous number of skills… and only have a use for a few of them. This is because characters are given only four battle commands, and most classes pick three of those for you. Therefore, you really can only combine two classes at a time, until you use one of the two end-game classes made available to players— the Freelancer (which gives you Fight, Item, and two chosen abilities), and the Mime (which allows the Mimic command and *three* chosen abilities). This hamstrings the possibilities that the game’s engine seems to want to give the player, and in my opinion reduces the fun that could be had.

The Custom Classes mod seeks to maximize the choices available to the player within the confines of the Final Fantasy 5 4-battle-command-system. You are allowed the maximum leeway granted by the game’s engine to assign commands and abilities that you have earned as you progress through the game. More care must be taken so that you don’t employ unwinnable strategies (such as forgetting to set a “Fight” command to your characters…!) Spells and monsters have been modified slightly and hopefully are balanced with the customization options available to the player.

The new version of the mod opens up the four “Advance” classes (Gladiator, Oracle, Necromancer, Cannoneer) by the time your party leaves for Galuf’s world. When a character masters a job, any passive abilities that job had become constant, no matter which job they may choose later (this used to be a feature of the Freelancer class only). It also rebalances the stats of your characters based on the Abilities that you assign.

To peruse a more exhaustive changelog, go to http://jeffludwig.com/ff5a/download.php. You can also download an useful spreadsheet pertaining to the Custom Classes mod (in .xls format).

ROM / ISO Information:

  • ffva.gba
  • CRC32: 7A24AB0C
  • MD5: 9ED82843CC54876362BE56FACCB15D75
  • SHA-1: 492789276EAA3E94152B143AD92F310B8A3D5366

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ludmeisterHacking

User Review Information

Absolutely awesome

Reviewed By: Ligeia on 12 Dec 2014

This hack basically corrects every aspect I thought could be improved in FFV, and now I just can’t imagine going back to the original game. Adding the GBA-exclusive classes before leaving the first world is such a brilliant idea. I mean, what’s the point of classes you can only get when your game is finished ? The extra ability slots were something I’ve been yearning for every time I played FFV. I even wish all four slots could be customizable for every class. Implementing the passive abilities for every class (not just the freelancer) is also a great move. The only (very minor) flaw is the lack of Galuf sprites of the GBA-exclusives classes, which can easily overlooked.

In a few words, a brilliant hack in every way ! Don’t forget to visit the creator’s website, he has some neat tools (a random party generator) and useful info (like which enemies give those Dark Arts spells) !

Recommended ? YES YES YES !

Version 1.5, rev.1 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Rev. 1?Thirteen 135525 May 20191.5Yes
The Final Fantasy 5 of my DreamsMother Kojiro31 Dec 20161.5, rev.1Yes
Absolutely awesomeLigeia12 Dec 20141.5, rev.1Yes
Great, but could be fixed up a bitTheZunar12303 Aug 2014N/AYes