Newest Hacks

Final Fantasy Restored Debalance All Elite Wrestling Pokemon Orange Islands Link's Awakening Redux

Newest Translations

Chou Soujuu Mecha MG Shanghai Popils The Little Mermaid

Newest Utilities

Zapper 2020 DKC Stage Name Editor Universal PVR Extractor & Patcher Room Transfer

Newest Reviews

Legend of Zelda - Decline of a Kingdom Mega Man 3 Improvement Link's Awakening Redux Secret of Mana Scroll Hack

Newest Homebrew

Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

Featured Hack Images

Metroid Remix Rockman TP Mega Man Hyperion 5 Hiro Mario 2

Featured Translation Images

The Krion Conquest Ashita no Joe Okami Super Mario RPG: Legend of the Seven Stars

Recent Updates

Capcom Sprite Assembler

Game Specific

Description:

What it can do:

  • Move tiles, edit their properties.
  • It has a built-in tile editor, changes are reflected immediately on the main pic.
  • For some games, insert and delete tiles, and insert/delete animation frames.
  • There is a “support file” system in place for supported games. They are .txt files. Thus the editor can be configurated to work for hacks where sprite banks are moved. Other things are possible too.

Supported, or partially supported games:

  • Darkwing Duck
  • Duck Tales
  • Mega Man II, III*, IV and V.
  • Mighty Final Fight

Now.. about the great issues with the program in its current form. Most of the sprites shows up with the wrong graphics. Only standard sprites and some enemy sprites should show up correctly. But most of the problems are how easy it is to corrupt sprite data. Data is seperated into 3 types of data. Many times data is re-used by multiple sprites. So moving tiles in one sprite can lead to another sprite getting the same effect. Re-used data is also a problem when inserting/deleting tiles. If unlucky, you might be unable to properly edit a sprite, or two different datas go “into” each other.

If you want to be safe, follow these guidelines:

  • Don’t use the “Clean Up Data” function, because I’m not sure if its 100% reliable.
  • Don’t change Coordinate IDs.
  • If there are multiple entries below “(Coord used by Frames:)”, do not insert or delete tiles.

  • NOTE: The updated CSA support file for MM3 not included in the archive is found here*

Links:

User Review Information

A great sprite editor utility

Reviewed By: Zynk on 15 Jan 2016

This utility is Godsend for spriters who want their favorite characters or make their original characters to have a chance in being a playable video game hero.

This utility is fairly easy to use, but be sure to make a lot of backups for your ROM if the game gets corrupted by adding/deleting tiles. Palette swapping and toggling with animation frames is a breeze, as well.

Users of this utility might want to use YY-CHR graphics utility to trace down the offsets of the sprite tiles. FCEUX-SP v2.2.2 is also recommended for its PPU viewer & Name table viewer.

CSA is definitely recommended! This utility, of course, inspired me to create the Roll-chan NES series. :)

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
A great sprite editor utilityZynk15 Jan 20161.0Yes