Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Capcom Sprite Assembler

Game Specific

Description:

What it can do:

  • Move tiles, edit their properties.
  • It has a built-in tile editor, changes are reflected immediately on the main pic.
  • For some games, insert and delete tiles, and insert/delete animation frames.
  • There is a “support file” system in place for supported games. They are .txt files. Thus the editor can be configurated to work for hacks where sprite banks are moved. Other things are possible too.

Supported, or partially supported games:

  • Darkwing Duck
  • Duck Tales
  • Mega Man II, III*, IV and V.
  • Mighty Final Fight

Now.. about the great issues with the program in its current form. Most of the sprites shows up with the wrong graphics. Only standard sprites and some enemy sprites should show up correctly. But most of the problems are how easy it is to corrupt sprite data. Data is seperated into 3 types of data. Many times data is re-used by multiple sprites. So moving tiles in one sprite can lead to another sprite getting the same effect. Re-used data is also a problem when inserting/deleting tiles. If unlucky, you might be unable to properly edit a sprite, or two different datas go “into” each other.

If you want to be safe, follow these guidelines:

  • Don’t use the “Clean Up Data” function, because I’m not sure if its 100% reliable.
  • Don’t change Coordinate IDs.
  • If there are multiple entries below “(Coord used by Frames:)”, do not insert or delete tiles.

  • NOTE: The updated CSA support file for MM3 not included in the archive is found here*

Links:

User Review Information

A great sprite editor utility

Reviewed By: Zynk on 15 Jan 2016

This utility is Godsend for spriters who want their favorite characters or make their original characters to have a chance in being a playable video game hero.

This utility is fairly easy to use, but be sure to make a lot of backups for your ROM if the game gets corrupted by adding/deleting tiles. Palette swapping and toggling with animation frames is a breeze, as well.

Users of this utility might want to use YY-CHR graphics utility to trace down the offsets of the sprite tiles. FCEUX-SP v2.2.2 is also recommended for its PPU viewer & Name table viewer.

CSA is definitely recommended! This utility, of course, inspired me to create the Roll-chan NES series. :)

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
A great sprite editor utilityZynk15 Jan 20161.0Yes