Zelda - The Legend of Link
Hack of The Legend of Zelda
Zelda - The Legend of Link
Hack of The Legend of Zelda
|Patching Information||No Special Requirements|
|Hack Release Date||12 March 2020|
|Last Modified||14 June 2020|
Various ancient legends have been recorded of a young boy clothed in green, wielding the mythical master sword, sealing away all evil throughout the land. His ventures, passed down through generations have become legend. The hero of legend, had many different forms. He saved many kingdoms, restoring peace in all the lands. This is but one of the legends, of which the people speak…
Here is a ROM hack for the Legend of Zelda which has had many hours put into it (just shy of 3 years), ASM and coding changes, and graphics overhauls. New items have replaced the old ones in the original game and new concepts have been used in the game such as pitfalls, dash boots, the use of the hammer, and many more changes have been added to give the game a much new feel to it. Also the inclusion of the Capcom sound engine is another welcome change that has been added to the game.
For more details on the patch and how the project progressed over time please visit this site to take a look at how it started and how it came to its closing end.
Please use the PRG0 version of the ROM otherwise the ROM will not work properly. Enjoy!
!!!!WARNING!!!! - FOR THOSE UPDATING, YOU MUST DELETE ANY PREVIOUSLY CREATED IN-GAME SAVES FROM WHICH EVER EMULATOR. THIS NEW UPDATE NEEDS TO START FRESH, SINCE THE SRAM HAS BEEN ALTERED. YOU WILL GET A GREY SCREEN UPON BOOTUP IF YOU DON’T.
Now for the rom specs
- Converted from MMC1 to MMC5
- 1MB PRG-ROM
- 1MB CHR-ROM
- 32KB SRAM
- Inserted custom MMC5 irq engine
- Installed custom modified Capcom 6C80 Sound Engine, with DPCM usage
Will this work on…? As of January 2020, this will work on krikzz’s N8 Pro Everdrive
The game has been tested on the following emulators
- FCEUX PC
- Nestopia PC
- Nintendulator PC v0.975 Unofficial Release
- Nintendulator PC v0.970 Official Release
- nesDS Special Build
- Retroarch Using Nestopia Core Wii/WiiU
- (Android Users) - NESEmu
- (XBOX Users) - NestopiaX Ver 1.4 and up
There is a fast way to learn if the romhack will play perfectly on an emulator you use. Watch the intro after the title screen fades away. There is a golden scroll moving up the screen. If that scroll & text comes up garbage, then you should stop playing unfortunately. This is because the emulator you are using, is not utilizing the MMC5 register $5130 correctly. The romhack perform chr swaps for 3 specific things, the intro, a mini game, and the Ganon fight. If you continue to play the game with the garbaged gfx, it will obviously look bad, and it might even crash.
ROM / ISO Information:
- Name: Legend of Zelda, The (U) (PRG0) [!]
- Name: Legend of Zelda, The (USA)
- SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2
- MD5: 337BD6F1A1163DF31BF2633665589AB0
- CRC32: D7AE93DF
|Contributor||Type of contribution||Listed credit|
|infidelity||Hacking||asm, level design, music, sfx|
User Review Information
Impressive, But DisappointingReviewed By: Josephine Lithius on 03 Oct 2016
I have to be perfectly honest here… I really didn’t give this game much of a chance. It just hit rubbed me the wrong way at every possible turn. So here’s a brief rundown of what I didn’t like about the hack.
Right from the start, the game seemed overly-complicated. The Name Entry menu has been changed dramatically and the buttons don’t really do what you’d expect them to anymore. The item menu in-game is similarly complicated, since you can have not one, but three different items at-the-ready (selectable with the Select button). This, and a location name indicator, replaces the old “world map” from the original game. You can purchase a Map item in one of the shops, but rather than view it on the sub-screen, you actually have to select it as your current item, leaving you momentarily defenseless. (I would have made it a key combination, such as B + Start, myself…)
When I actually started to wander around, I noticed more things about the game I didn’t really like. There are shops everywhere on the overworld, but much like the original, only two or three different kinds. Seems kind of pointless to me… I also noticed random caves that lead to nowhere, but house Wizzrobes of all things. Needless to say, they destroyed my 3-heart self in an instant. I also noticed that Link’s sword works like it does in Link’s Awakening; by being swung 90°, rather than stabbing. This usually seems to work, but sometimes fails to connect. You can also charge it up and take a full, circular swing, but this seems to occasionally miss as well – especially when swinging at destructible terrain, such as bushes. Speaking of which, why can you cut down bushes but not grass?
Lastly, I really didn’t like the sound design. A lot of the classic sound effects and some music were redone for the new sound hardware, but nothing sounds quite right. Sound effects are rather slow and the new music gets a little grating – especially the mini-game music and shop musics.
Overall, I’m sure this is a really fun game. A lot of work went to make this something fun and original, but the combination of bad sound, weird physics, and trying to throw future title stuff into the original just doesn’t do it for me. I think I’ll just stick to Armageddon Games’ Zelda Classic if I want a “The Legend of Zelda EX + α”. kind of game.