Metroid - Rogue Dawn
Hack of Metroid
Metroid - Rogue Dawn
Hack of Metroid
|Released By||Grimlock, Optomon, snarfblam|
|Patching Information||No Special Requirements|
|Hack Release Date||14 January 2017|
|Last Modified||20 March 2017|
(Updated to Version 1.21 - See “readme” for change log)
Metroid: Rogue Dawn is an unofficial prequel to the original Metroid game released in 1986. 30 years later, we bring you the events that unfolded before Samus’s famous “zero” mission on planet Zebes.
The original Metroid manual tells us about a deep-space research ship that was attacked. The Space Pirates seized a capsule said to contain a previously unknown life form in a state of suspended animation. Rogue Dawn surrounds these events that led up to the theft of the capsule, which ultimately placed the Metroids under the control of Ridley and the Mother Brain. The mission to acquire the capsule was placed in the hands of one of Ridley’s best-kept secrets: a rogue human agent, trained and manipulated by Ridley from a young age…
Taken as a child from a Galactic Federation colony obliterated by Ridley’s faction, she was initially just another test subject slated to undergo horrific experiments. Ridley decided to instead manipulate and mold her into a weapon, his first human servant and dark agent. Primed yet untested, she is sent out on her own “zero” mission. She will retrieve a newly-discovered biological specimen in the possession of a Federation research crew orbiting planet SR388 and prove her worth.
Her name is Dawn Aran.
ROM / ISO Information:
- Metroid (USA).nes - NOINTRO
- CRC32: A2C89CB9
- MD5: D77C8053168DA14B360BF5CAECCC5964
- SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B
- SHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6
|Contributor||Type of contribution||Listed credit|
|Grimlock||Production||Project Lead, Graphics, Level Design, Project Concept|
|snarfblam||Hacking||ASM Programing, Game Editor Development, & Additional Graphics|
|Optomon||Hacking||Custom Sound Engine Modifications, Sound Effects, and Track Development|
|Kenta Kurodani||Hacking||Additional Programming|
|M-Tee||Graphics||Hive Easter Egg Characters|
|MrRichard999||Graphics||Provided extracted font from Shadow Brain|
User Review Information
Modest and ConfidentReviewed By: rainponcho on 30 Mar 2017
It’s quite changed from any Metroid experience out there so far. Another Metroid 2 Remake (AM2R) is a faithful, upgraded overhaul of a fan favorite; this mod serves to be its own standalone creative project - a unique fan license to expand the universe.
It doesn’t try to be splashy or overly bold. Game carries lots of smaller graphics detail, able to recycle lots of tiles to make each sub-region, area feel special. Broken ladders, damaged tiles, local wildlife. Each room somehow feels inviting but different enough, that you haven’t been to a similar room. And each “stage” is almost completely different from the others - layout and structure. Each environment lets you know where you are.
Terrain engine is wonderful. You can walk around lots of non-rigid shapes, explore hidden routes and sometimes even enjoy getting lost. Just to see where the world takes you. When it plays tricks on you, you have to get sharper mentally to navigate the puzzle.
There’s just enough in-game story to explain some of the basics. Written with large screens that convey shades of emotion. Good choice given the engine.
Gameplay isn’t overly frustrating. Doesn’t throw buffed bosses or monsters at you. Tries to be fair while avoiding moments that can insta-kill or situations that basically demand your death.
Music is carefully composed. No heavy overtures or style of “too many notes”. Not aiming to be simple or strongly memorable like Castlevania or Mega Man. Or hardware intensive bit-banging like a Rob Hubbard SID track (C64 Commando - main theme, game over). The theme changes per location and has variety of instruments, not resorting to the same audio tricks either. Leaves plenty of room to play sfx, and doesn’t drown out the action or visual attention. I actually liked this part the most, because it doesn’t remind me of any style: nes, gameboy, c64, dos, amiga.
Main technical headline is: they played by the rules of 8-bit Metroid. Overcame many of its limitations. And still accepted what was reasonably possible. Three experts can achieve a lot within the fuzzy edge of boundaries.
Overall, yes. Worth one full play.
Version 1.21 Recommended - Yes
|This is Professional Work, Folks||firedropdl||16 Nov 2018||1.21||Yes|
|A very good hack||scipion3||03 May 2018||1.21||Yes|
|You're not one of the good guys, Aran||vivify93||15 Nov 2017||1.21||Yes|
|Modest and Confident||rainponcho||30 Mar 2017||1.21||Yes|
|Simply Exceptional! [No Spoilers]||lexluthermiester||24 Jan 2017||1.10||Yes|
|Epicly Epic! (May contain spoilers)||SacredHooves||23 Jan 2017||1.10||Yes|
|A Masterpiece!||Sephirous||22 Jan 2017||1.10||Yes|
|Sets a new standard for NEStroid.||kagerato||21 Jan 2017||1.10||Yes|
|Excellent||liraman||17 Jan 2017||1.10||Yes|
|Incredible||8-bitBishop||15 Jan 2017||1.10||Yes|