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Megaman 3 Justiley

Hack of Mega Man 3


Megaman 3 Justiley Jriva 2017-2018

This is a tribute to Megaman 3.

It is the classic game with graphics extracted from the Metroid saga for the most part.

The gameplay has been changed very little, and the difficulty is between easy and medium.

The four Doc Robot stages and the Break Man stage have original graphics.

It also has some easter eggs.

Thanks for playing.

Special Thanks

  • KujaKiller for original Megaman 3 Prometeo soundtrack
  • StalkerMaestro for Capcom Music Editor user’s guide

ROM / ISO Information:

  • Mega Man 3 (USA).nes - NOINTRO
  • CRC32: 452D8089
  • MD5: 75B924155CAFEE335C9EA7A01BFC8EFB
  • SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6
  • SHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675




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User Review Information

A rock-solid vanilla MM3 hack

Reviewed By: emma_essex on 20 May 2018

This will be replacing MM3 in my usual rotation. It makes up for a number of MM3’s shortcomings, such as feeling drawn-out and lacking general stage difficulty and does it through some solid level design.

The good:

  • Great use of Metroid tiles. The adaptation to the NES palette looks great across the board. The cycling palettes in Gemini Man’s stage and the use of the sorely underutilized parallax scrolling on that stage are fantastic.
  • Wonderful selection of tunes from MM4-MM6, which I’ve always felt have had the best of the NES Mega Man soundtracks.
  • Level design is on-point. Some clever things here and there that got a smile from me and some tough jumps. I suppose they may be “pixel perfect”, but I found it all to be fairly easily overcome. I LOVE how short the castle stages are, and it feels like the Doc Robot stages are a bit shorter too. A much appreciated change. Along with the fact that the Doc Robot stages now have their own tilesets and music, it feels much less “filler”-laden than MM3 usually does.

The less good (more detailed in order to help the hack author identify issues):

  • I could personally do without the couple truly referential moments - Metroids and Samus in the background, or the location of Break Man’s fight - but it’s not intrusive enough to have me groaning.
  • The Mega Man 5 boss music used as the castle battle theme has an issue where the bassline loops a bar before the rest of the song, and gradually desyncs hilariously. The Mega Man 6 boss music is also used, but is missing a bassline note change right before the loop. As well, one of the tunes (I think Crystal Man’s theme?) has a section where the bassline is completely out of tune.
  • A Doc Robot stage requires you use Rush Marine for a section, and if you try to use Rush Jet (it allows you), it scrolls to the next screen, Rush teleports out, and you fall on some spikes. not sure how you’d force Marine on the player in this case but I think punishing them like this for using Jet isn’t the best idea. There’s another section in a castle stage where you can jump over some spikes to the next screen, but when you get there, it’s more spikes, and you die. You’re supposed to use Rush Marine, but this isn’t signaled. By removing the platform close to the edge of the screen allowing the player to jump, you would force them to use at least Rush Jet, if not Marine. These are the two major issues with the level design.

The issues are ultimately minor and didn’t get in the way of me enjoying this one. It’s rare that a vanilla Mega Man hack does so much right, let alone find its own identity. As stated at the start, this will be replacing MM3 as my go-to way to play “Mega Man 3″, and it’s wonderful to have a fresh take on it that just works.

Version 1.0 Recommended - Yes

User Reviews
Don't Miss it!Mother Kojiro05 Apr 20191.0Yes
A rock-solid vanilla MM3 hackemma_essex20 May 20181.0Yes