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Rockman/Mega Man 2 - Slide and Charge Shot

Hack of Mega Man 2

Description:

This is a patch intended for Rockman 2 or Megaman 2, which adds sliding, and charge shots to the game. Sliding is based on Megaman 3 physics, and charge shot is the large version from Megaman 5.

Also included is Weapon Swapping via Select Button.

It is free to use for any Rockman/Megaman 2 hacks if desired.

ROM / ISO Information:

  • No-Intro Name: Mega Man 2 (USA)
  • (No-Intro version 20130731-235630)
  • File MD5: 8E4BC5B03FFBD4EF91400E92E50DD294
  • File SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D
  • File CRC32: 5E268761
  • ROM MD5: 0527A0EE512F69E08B8DB6DC97964632
  • ROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209
  • ROM CRC32: 0FCFC04D
  • *
  • No-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)
  • (No-Intro version 20130731-235630)
  • File MD5: 055FB8DC626FB1FBADC0A193010A3E3F
  • File SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2
  • File CRC32: 30B91650
  • ROM MD5: 770D55A19AE91DCAA9560D6AA7321737
  • ROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F
  • ROM CRC32: 6150517C

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
kuja killerHacking

User Review Information

Good but somewhat innacurate

Reviewed By: Ness on 21 Aug 2018

A lot of people must have thought of doing this, and Kuja Killer did it.

Obviously with charge & slide the balance of the game is off the charts but that’s not the point. The point is to have fun screwing around with those abilities in a game not meant for it, and at that it’s pretty fun.

This being said, and maybe it’s my nitpicky nature but a few small things are off, and all aded together come hindering the picture.

The charge shot travels at the same speed as regular shots, while it should be faster. You can also shoot regular buster shots while a charge shot in on screen, which considering the quasi-inexistent invicibility frame time of enemies and bosses, renders the whole thing even more OP than it should be. You also don’t lose your charge shot when hit. I know it is also the case in some MM games like 4, but it is at least not the case in 5 and 6 and I think the game is more balanced that way.

On a more cosmetic matter, the charging sound feels weak and the colours of the pal swap when charging is unlike any other classic MM game.

As for the slide, I happened to find out that if done right, you can cross 32 pixels long holes while the maximum is 16 pixels in other games. That is pretty long and can make you skip otherwise mandatory platforming like the presses with spikes in Metal Man stage.

Kuja Killer did a small feat with this hack and I’m sure granted the wish of many players (who hasn’t ever asked himself how would MM2 be with charge and slide?) and the result is pretty fun. The cosmetic points I brought up are arguable and of little consequence but I hope Kuja Killer can address the gameplay points and make this hack perfect and a little more balanced.

Version 1.1 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Works very well!Mengo29 Nov 20201.1Yes
Two functions works, but...diablo66606 Jun 20201.1Yes
This is really cool...Googie05 Sep 20191.1Yes
Finally!worrow02 Sep 20191.1Yes
Two great features, one broken featureG30FF22 Jul 20201.1No
Good but somewhat innacurateNess21 Aug 20181.1Yes
Well-made, minor complaintKevvyLava14 Aug 20181.1Yes
What a Difference Two Abilities Make!Ziko06 Aug 20181.0Yes