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Lufia II: Rise of the Sinistrals EasyType

Hack of Lufia II: Rise of the Sinistrals


Basically this makes the game so much easier. Now you’ll be able to play this great game without having to worry about grinding out level after level and thus you waste no time. I made this for me primarily but I’m sure someone else would get some use out of it.

What’s been changed:

  • Monsters in the Secret Skills Cave in the begining drop over 65,000 EXP and 65,000 Gold.
  • Lizards in the Secret Skills Cave drop Zircon Shields which you can sell for Gold.
  • Maxim’s starting equipment is 2 Fry Swords and 4 Pearl Armors to give maximum damage and defense. Don’t unequip them or you cannot reequip them back on those slots.

ROM / ISO Information:

  • Lufia II - Rise of the Sinistrals (USA).sfc - NOINTRO
  • CRC32: 20F2AC29
  • MD5: 6EFC477D6203ED2B3B9133C1CD9E9C5D
  • SHA-1: A89931C1F29B161B8BE717DFAB4A4ADB54B42B84
  • SHA-256: 7C34ECB16C10F551120ED7B86CFBC947042F479B52EE74BB3C40E92FDD192B3A




ContributorType of contributionListed credit

User Review Information

lazily designed and just doesn't feel organic

Reviewed By: Artemis on 29 Dec 2018

I don’t see anything wrong with making a game easier, but the execution just is way too sloppy. First, why are only the starting monsters modified? How about instead of giving us that ridicolous starting boost, actually balancing the exp, gold and drops of ALL the enemies in a proper way so that there’s still a reasonable reward relation all over the game? This just feels lazy.

If it only was that, I’d consider it ‘meh’ at worst…

However, whereas I might overlook the former, I just cannot ignore the change of the starting equipment which just is so wrong. So you get equipped with stuff just for being stronger for the sake of it? You even cannot reequip certain gear after choosing something else to equip? This creates quite some unnecessary artificial difficulty as it may prevent players from trying out new items and moves out of fear that you cannot get back to your default state. Seriously, if you feel like giving us some broken endgame equipment right at the start, why not at least give us stuff we can also can perfectly use without that stupid drawback? Besides, what about changing the other characters’ equipment?

Overall, there were just way too less thoughts flowed inside this patch.

Being easy for the sake of being easy just isn’t enough. A good easy mode should also feel organic. This patch, however, for certain does not!

Version 1.0 BETA Recommended - No

User Reviews
lazily designed and just doesn't feel organicArtemis29 Dec 20181.0 BETANo
Enjoy the StoryDakmordian10 Dec 20181.0 BETAYes
This is ridiculous!Animebryan29 Nov 20181.0 BETANo