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Ys II: Ancient Ys Vanished - The Final Chapter

Nintendo Entertainment System

Game Description:

Ys II: Ancient Ys Vanished - The Final Chapter is an action role playing game for the Nintendo Entertainment System.

Translation Description:

David and his anonymous friend did a wonderful job on this translation, and it’s a great game, and I heartily recommend it.

ROM / ISO Information:

  • Ys II - Ancient Ys Vanished - The Final Chapter (Japan).nes - NOINTRO
  • CRC32: 52E20FC4
  • MD5: F783006C0B38EBA7B9E544C86B1DA4BB
  • SHA-1: DB6994E384B095F6FE515C70D7661DFB550DAAAC
  • SHA-256: A80351FD685176DA340F8FA264FFBC81BED70DA8CFAC049530E0EC27E4435A6B


Screenshots: Patch Patch Patch Patch Images


ContributorType of contributionListed credit
David Mullen (MakoKnight)Hacking

User Review Information

Excellent translation with only very minor flaws

Reviewed By: goldenband on 15 Jan 2019

This is an excellent localization, and is all the more impressive given how early it was in the history of ROM hacking/fan-translation: only 10 years after the release of the original game.

The November 2018 review by firedropdl is spot-on and has covered most of what I would say, but I wanted to add a few notes. First, about glitches:

  • I didn’t encounter the glitch he mentions with the Rira Shell, and I don’t remember any issues with the Whisper Earrings either.
  • On the other hand, the issue with the invisible Goddess Statue in Dolga’s room is indeed present in the original Famicom version – or at least, the same thing happens in the original and translated ROMs with the emulator I’m using. (I haven’t tried real hardware.)

Regarding the translation, it’s excellent overall – but it is misleading in a couple of places, both coming in the game’s labyrinthine final areas. (Since Ys II frankly starts to wear out its welcome near the end, that’s especially bad timing.)

  • One is the use of the word “grid” at one point for what I’d normally call a “gate” or, if you want to get fancy, “portcullis”. That’s a bit confusing, since “grid” made me expect a new area with some kind of Matrix-y thing instead of the simple gate I found.
  • The other one happens when a character refers to a “room with a different color” that has a hidden quest item. But the room he means isn’t a different color at all: it has a different wall texture. The trigger to make the quest item appear is obscure and uses a consumable resource (magic points), so a bad clue becomes a real issue here. I’m guessing it’s a mistranslation – because if it’s not, the designers were jerks! – and should ideally be fixed.

Still, these are minor points: maybe deserving of a quick 1.01 patch, but not enough to derail enjoyment of this excellent localization. And the game itself, while not of the highest caliber, is still a fun and fast-moving adventure that should definitely be played by anyone who digs the series.

Huge kudos to MakoKnight!

Version 1.0 Recommended - Yes

User Reviews
Excellent translation with only very minor flawsgoldenband15 Jan 20191.0Yes
2 Down, 1 To Go...firedropdl06 Nov 20181.0Yes