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Recent Updates

  • Hacks
    A new optional bug fix patch has been added to the downloadable file.
  • Hacks
    Update to Version 1.98a. Added chillyfeez's fix to the the Adamant Grotto so that it won't rip you off with Pink Tails. Fixed typos (Mysidian Elder before Mt Ordeals, Rosa's mother) (Thanks PersonWithTime)
  • Games
    Swapped the primary and alternative names. The original Japanese title should be used first with the translated title used as an alternate. The original name of the rom has been made the primary name. Kinda odd that the Japanese title makes more sense than the supposed translated title, but I didn't make the names I just swapped them lol.
  • Games
    Just another name swap. The Japanese name is "Lipple Island" and I figure it should be the primary name and the translated name "Ripple Island" should be the alternative. :)

Imbued Magic

Hack of Final Fantasy III

Description:

The magic system in Final Fantasy 6 is overpowered. A single character can learn all available spells in the game, including powerful spells like Ultima and Quick. With the availability of all spells to be used in battle, few enemies can offer resistance.

The patch changes the magic system for a new one. The magic command will check the character equipment to determine the availability of spells. If the equipped item or esper teaches a spell, it will be automatically enabled in the magic command as long as it is equipped. If the spell isn’t taught by equipment, it will be disabled for the character.

The patch is an alternative for the current magic system. It eliminates the necessity to grind to learn spells and all spells are enabled or disabled based on equipment. It adds an extra layer of strategy when to choose espers and equipment. Also, it indirectly try to balance the magic system against too many overpowered spells at the same time.

The patch was designed for hackers and the data of espers and equipment should be altered to adjust the new magic system. The patch will work with the original data for espers and equipment. However, because they were designed for the original magic system, their data may look poorly designed in the new magic system.

ROM / ISO Information:

  • SHA1: ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991
  • Console: Super Nintendo Entertainment System (SNES)
  • Official name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)
  • Language: English
  • Version: 1.0
  • Header: Yes

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
HatZen08Hacking

User Review Information

So Terra Cannot Use Fire Magic at the Start? Baffling.

Reviewed By: fw4210 on 26 Mar 2019

This mod could be so awesome, but having Terra & Celes not have basic spells at the beginning of the game is at odds with the story that is being told.

Terra is this special being that can cast magic, and Celes of course was infused with magic. Not having any spells at the start for these characters is immersion breaking.

An optional patch at the very least must be made available.

There are 2 options for the patch.

Option 1: Give Terra & Celes some inherent Spells at the start. Terra w/Fire. Celes should have Cure & Ice.

Option 2: Terra & Celes starter equipment have these basic spells from the start.

I hope the mod auther sees this, or someone else, so this mod can be improved to what it could be. It has the right idea, it just needs to be more inline with the plot of the game.

Version 1.1 Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommended
So Terra Cannot Use Fire Magic at the Start? Baffling.fw421026 Mar 20191.1No