Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Super Mario Land DX

Hack of Super Mario Land


Super Mario Land DX is a romhack of the original Super Mario Land for the Game Boy that turns the game into a Game Boy Color game. It adds color and changes the graphics to give the game a modern look.

ROM / ISO Information:

  • No-Intro Name: Super Mario Land (World)
  • (No-Intro version 20130802-061634)
  • ROM/File SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89
  • ROM Size: 65536 (10000)
  • ROM CRC32: 90776841




ContributorType of contributionListed credit

User Review Information

Not Perfect But Not A Catastrophe Either

Reviewed By: Eldrethor on 02 May 2019

It’s funny how people can turn their noses at something that’s meant to be fun. What is meant to be a celebration of the Game Boy’s 30th anniversary has been meant with mostly the praise that it rightfully deserves, but there have been some surprisingly negative feedback thrown in as well, much of which are a bit overblown.

The hack does an incredible job of colorizing the black-and-white (or pea-soup-green) world of the original game, and it breathes new life into a game that’s often overshadowed by its NES counterpart. Everything looks exactly as one would imagine the game ought to look, and it provides a colorful experience that the Super Game Boy never fully delivered. What especially impressed me was the use of ambient background colors, which adds a lot to the game; the black space in the underground sections, and the brown backdrop in the tombs, add a certain depth to those areas that you never knew they needed.

The new Mario sprite is something that you will either love or hate, but I think it’s just okay. The problem is that the original blocky Mario sprite is oriented with the front of his body facing the screen, and his head facing the side. It’s a perspective that works fine when abstracted, but looks weird when details are fleshed out, even more so when accounting for run animations. This is what’s happening here, and while the perspective and run cycles look a bit odd, they’re in no way a dealbreaker for this hack.

Some have also complained about the new sprite causing collision detection problems, which is most noticeable when jumping diagonally around coin blocks. However, I tested the game with and without the hack, and this problem is consistent with the original game.

That same comparison also determined that the hack does cause a slight dip in the frame rate. Hopefully, toruzz can find a way to optimize the code and smooth it out, but that slight dip isn’t so horrible as to not warrant giving this hack a try.

Another reviewer complained about how toruzz should have fixed a bunch of bugs, added Luigi, and throw in some additional content, but that’s not a fair assessment of a hack that only sought to give the game a fresh coat of paint in celebration of its roots. It’s like receiving a free pizza and complaining that it should have came with pepperoni, sausage, peppers, and extra cheese.

Overall, it’s not a perfect hack by any means; the goofy perspective of Mario’s sprite lends itself to his reworked sprite looking weird in its more detailed state, and there is that noticeable dip in frame rate, but this isn’t the catastrophe that some people have it out to be. It’s an enjoyable experience from beginning to end, and it’s one that will make you smile.

Version 1.0 Recommended - Yes

User Reviews
It's all great... except for Mario...seba0027 May 20201.0No
Super Mario Land DXFiel04 Mar 20201.0Yes
Lovely Scenery!Mother Kojiro03 Jan 20201.0Yes
Needs Some Improvements, But Otherwise Solid Hack!Tritnew06 Aug 20191.0Yes
Beautiful art but framerate/pacing issueswiedo08 Jul 20191.0No
Breathless..MiniComputer25 Jun 20191.0Yes
Incompatible with version 1.1, among other small issuesBlazeHeatnix27 May 20191.0Yes
IncredibleThirteen 135512 May 20191.0Yes
Great, just a few things to improve on...Mesacboy02 May 20191.0Yes
Not Perfect But Not A Catastrophe EitherEldrethor02 May 20191.0Yes
Colorization causes choppy frame rate - needs work before being considered definitive.DrDimension28 Apr 20191.0No
The definitive way to experience Super Mario LandChewbatrij27 Apr 20191.0Yes
Absolutely Amazinginsectduel26 Apr 20191.0Yes
The game is easy to play. Is excellent.Vallenatero201525 Apr 20191.0Yes
Great New Look for a Great Old GameTyrantnyx24 Apr 20191.0Yes
The best colorful Super Mario Land Ever!Geoshi24 Apr 20191.0Yes
An Impressive Surprise!TRIFORCE8923 Apr 20191.0Yes
A classic is reborn in stunning COLOR!phantom_with_a_rose23 Apr 20191.0Yes
Another great hack from ToruzzShade Aurion23 Apr 20191.0Yes
A great way to celebrate 30 years of the Game Boy!ShockwaveS0824 Apr 20191.0Yes