Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Spirit bug fix

Hack of Final Fantasy VII

Description:

As the name says, this patch fixes a bug with the Spirit value, which is used to reduce magic damage through the global Magic Defense parameter you can see in the Status screen. Magic Defense is supposed to be your character’s Spirit and the magic defense from the armor equipped. For some reason, the game totally ignores the latter value – returning a simple 0 – and only uses Spirit. The patch adds all the “missing” code so that it returns the actual m.def. value.

ROM / ISO Information:

  • SCES 00867, SCUS 94163

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
GeminiHacking

User Review Information

Spirit bug fix

Reviewed By: pating on 17 Aug 2019

This is a good fix for the playstation version of the game… especially when i was reading stuffs at qhimm i saw the translation of the international version into italian from japanese it was definitely amazing. although that i am not an italian. hope this doesn’t end here cause i found another bug within all the playstation version of final fantasy vii and that’s occurs when you sell you ribbon it shows the correct quantity you have in the inventory but if you equip one of it with cloud, it doesn’t show that you have one equipped instead it falls under when you select water ring to sell. it also correctly stated how many water ring that you have in the item inventory but sad to say that the number below which indicates if it were equipped by any of the characters it indicates the one that the ribbon has and not the water ring.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Spirit bug fixpating17 Aug 20191.0Yes