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Super Mario World: Just Keef Edition

Hack of Super Mario World

Description:

Bensalot AKA Just Keef Presents

Super Mario World Just Keef Edition

It’s the classic game with updated graphics,additional enemies and Dinosaurs, new tricks traps and paths, updated mechanics, and all new surprises along the way. Mario and the gang have decided to take a break from adventuring only to find that there is yet another adventure to be had! It’s the same old story, Bowser kidnaps the Princess blah blah blah.

This is a re-imagining of the original game with sort of a Lucas twist. Now Dinosaur Land actually has a wide variety of Dinosaurs, Luigi is his own man and not just a color swap of his brother, Toad joins the adventure with tips and useful item stops, all new original levels, and much much more! Feel like reliving the fun of Super Mario World with some added challenge? Give this hack a whirl. It’s a BLAST FROM THE PAST!

NOTE: There are 2 different versions of this patch. There is the main game with 2 players. Player 1 and Player 2 are both controlled with 1 controller so that the game can be played 2 player on mobile devices or just to use both Mario Bros. The second patch is the same game with the ability to select Mario or Luigi from the start menu. This patch will only allow for one player. Also, when I submitted 1.2 the changes only took effect in the main patch so this has been corrected.

Version 5.5

  • Fixed spawning issues in Bronto Plains 1 and Crystal Caverns 4

Version 5.4

  • Fixed some graphic mistakes. The H in “Continue Without Saving” was the wrong palette when Luigi brings up the menu. Buttons while swimming were also wrong palette. Fixed midway points to display correct graphics.
  • Added something a little extra to Dorrie Lagoon 2. People seemed to think the last 2 dragon coins were left out of the game.

ROM / ISO Information:

  • Super Mario World (U) [!].smc
  • MD5: cdd3c8c37322978ca8669b34bc89c804
  • SHA1: 6b47bb75d16514b6a476aa0c73a683a2a4c18765
  • CRC32: b19ed489
  • 524288 bytes

Links:

Screenshots:


Credits:

User Review Information

Same SMW, with lovely new content sprinkled-in

Reviewed By: Uberdubie on 20 Aug 2019

This is pretty much the SMW we all know and love with some various yet minor additions, graphical changes/improvements, and increased difficulty (mostly due to additional enemy placements, and occasional poison mushrooms inside blocks). But all changes are fairly minor, and the jump in difficulty isn’t significant. If that’s generally something you’re looking for, I certainly recommend giving this a try.

Layouts to levels are more or less identical to vanilla from what I can tell about half-way through (3 original levels are in this but I haven’t come across them yet). The new enemies are of course the most notable change – and for the most part, I really enjoy their inclusion! They fit nicely aesthetically, and while certainly making levels more populated, they’re not overly-done imo. AI/physics on them can get a bit glitchy at times, but they’re mostly a seamless inclusion all-around.

Expect to hear more varied music sparsely sprinkled-in as well, which you’ve probably heard if you play other SMW rom hacks. Graphical changes are mostly welcomed, although I don’t know how I feel about the new waterfalls in world 3 (they just clash a bit style-wise). Most of the visual changes I’d consider solid improvements, whether it’s to power-ups, enemies, and especially new visual props on stages like mushrooms and bones on cave floors. And being able to save anywhere on the map at any time is always nice!

BUGS: In addition those previously mentioned, two very minor yet very irksome (imo) issues stuck out to me:

  • Underground areas do not have *any* of the reverb you’re used to hearing on sound effects; such as jumping, landing on enemies, enemy grunts collecting coins and power-ups, etc. It just sounds like any other level in this regard. While again minor, it’s especially odd to hear enemies like Blarggs without reverb (which you never heard without in vanilla). Playing this on Snes9X, vanilla SMW plays the reverb on underground levels just as it should.
  • On bonus stages that use the completion part of the music, an extra misplaced note is now always heard at the very end of it (after Mario flashes the peace sign).

Of any Mario rom hack that directly builds upon the vanilla game (rather than building an entirely separate game), this is the most complete and well-done I’ve ever played – my main reason for making this review is simply because this deserves FAR more attention. Looking forward to seeing more from this, and thank you for making and sharing it!

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Very nice hackisoacc22 May 20205.5Yes
A title not very educatededwinmusic21 Feb 20205.1No
Amazing... but still buggyrafsilva198328 Jan 20205.0Yes
Download This, NOW!!Rubes Cubes01 Nov 20192.9Yes
The name almost kills it... but it's still great.ifightdragons08 Dec 20192.2Yes
Same SMW, with lovely new content sprinkled-inUberdubie20 Aug 20191.0Yes
Neat Idea, Minor BugsG30FF17 Aug 20191.0Yes
If Anything Lucas Should be Taking NotesXModxGodX17 Aug 20191.0Yes