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Doom (GBA) - PC Doom Total Conversion

Hack of Doom

Description:

This patch completely converts the game from using the dated stripped down Jaguar Doom engine and instead switches it to a new homebrew port based on doomhack’s PrBoom port to the GBA. Meaning, higher quality sounds, full non-simplified PC Doom maps, better framerate (yes!), graphics and music (far better music, they play in the correct level now!)

The HUD has been changed to match the one from the GBA Doom II PC Conversion pack. Unfortunately this homebrew port doesn’t contain multiplayer.

Patch the original retail GBA Doom rom with Lunar IPS and this GBADoom-PC.ips

Homebrew port github pages:

https://github.com/Kippykip/GBADoom

https://github.com/doomhack/GBADoom

Changelog:

SVN 1.4

  • You can now back out of menus
  • Fixed rockets / plasma projectiles sfx being quiet for the player
  • Hurt me Plenty is the default difficulty again
  • Merge doomhack main branch changes (automap optimisations)

SVN 1.3

  • Merge changes from doomhack’s main branch (RAM optimisations, awesome!)
  • New Microsoft GS Wavetable Synth based soundtrack for Doom 1, ported by Sakitoshi
  • Fixed a backpack ammo save/load bug

SVN 1.2.2

  • Fixed GBA Micro compatibility issues.

SVN 1.2.1

  • Fixed the ammo counter flickering when changing weapons, which got broken from my previous fix.

SVN 1.2

  • Merged all changes from doomhack’s new optimised build.
  • Fixed a minor bug with the HUD ammo numbers

SVN 1.1

  • Weapon selection order is restored to: Fist, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Plasmagun, BFG 9000
  • Gamma is in the options now instead of a hotkey.
  • Options such as Gamma and Always Run are saved into your saved slots.
  • And other bug general fixes and optimisations.

ROM / ISO Information:

  • Database match: Doom (USA, Europe)
  • Database: No-Intro: Game Boy Advance (v. 20180816-092117)
  • File/ROM SHA-1: AF2B2206777651C7993C1AE9008D07C31430207E
  • File/ROM CRC32: 58C641B3

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
doomhackOriginal WorkFor making the PrBoom GBA port
SakitoshiMusicFor making new Microsoft GS Wavetable Synth ports of the music
KippykipScript Editing/RevisionContributing to doomhack's github + porting the GBA Doom II Retail HUD
Bill Koch (Bloodshedder)MusicFor recreating the entire Doom soundtrack in ImpulseTracker format.

User Review Information

Good but not without fails

Reviewed By: Sakitoshi on 05 Feb 2020

This isn’t a simple hack, it’s a complete rewrite of the engine. And in doing so solves many of the problems this particular port of Doom had such as choppy frame-rate, simplified graphics, less sound effects and out of order music.

But even though it does many things right, it does some wrong. The controls cannot be remapped. The visuals are hard to see on original GBA and front-lit SP. The gamma boost option helps, but only a little, a gamma slider like Doom 2 GBA would be better. GB Micro is fine, though I still find it to look a bit dark.

Even with those setbacks is still a better way to play Doom on GBA than the retail version, specially if you have a GB Micro, since its screen allows you to actually see what’s going on.

Version 1.4 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Incredible work. Only issue was the musicCaptain N08 Feb 20201.4Yes
Please do the same for Wolfenstein 3D (GBA)!ShadowOne33331 Jan 20201.3Yes
Very goodValcris26 Jan 20201.2.1Yes
That's the way they should have released this game!scorpion2326 Jan 20201.2.1Yes
Good but not without failsSakitoshi05 Feb 20201.4Yes