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Recent Updates

  • Translations
    Added support for USA version of the game, now doesn't need to make any modifications and has its eboot.bin (where the translated credits are and which would be needed to be deleted for the USA version to work and not crash) and corrected some strings which translation was missing. Updated the installation process too.
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    v1.1 download was not correct
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    I made World 2-9 a bit easier
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    Corrected the info on how to apply this patch in the readme file.

Megaman in the Mushroom Kingdom

Hack of Mega Man

Description:

Dr. Wily finally concedes that Mega Man may be too much for his evil robotic creations. Determined to get the best of the blue bomber, Dr. Wily contacts another famous villain, Bowser! Having combined their forces, Dr Wily and Bowser unleash their new destructive creations upon the Mushroom Kingdom. After hearing news of Wily’s new plan, Mega Man decides to travel to the Mushroom Kingdom himself to stop Wily again. Mega Man now finds himself in a strange new world filled with obstacles and locales very foreign to him. Fearless, Mega Man presses on to Super Mario’s old stomping grounds to defeat these new foes.

Mega Man in the MK is set in various classic Mario games. Including Super Mario Bros. 1, 2, 3 and World. Megaman faces off against Wily’s Bosses as well as Bowser’s minions. This being Super Mario’s World, he gladly helps out Mega Man by increasing his jumping power as well as outfitting the Blue Bomber with some of his old garbs.

Features:

  • The 6 main starting levels have had extensive level design and graphics modifications.
  • Every single enemy graphic had been changed in to a Mario themed bad guy.
  • Megaman can jump higher.
  • Every boss has been made easier, their shots do less damage, Megaman’s do more.
  • The first 2 of 4 Wily stages have had extensive graphic modifications but only minor level design tweaks (Game engine Constraints)
  • The last 2 of 4 Wily stages only undertook minor tweaks to make them less utterly frustrating. (Made easier)
  • Minor title screen edit, minor text edits here and there.
  • Symbols representing their respective powers have been put in place of letters in the pause/power menu. (A bomb symbol instead of a “B”, Fire ball instead of” F”)

ROM / ISO Information:

  • Mega Man (USA).nes - NOINTRO
  • CRC32: 5DED683E
  • MD5: 4D4FFDFE7979B5F06DEC2CF3563440AD
  • SHA-1: 2F88381557339A14C20428455F6991C1EB902C99
  • SHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
AlexARHacking

User Review Information

So I played this hack the other day

Reviewed By: Googie on 11 Feb 2020

This was a great idea back in the old days of Acmlm, but this hack never got updated. Now that I played it again after all these years, I can do without Mega Man being different colors, he should’ve had his default palette. And this hack is so buggy, I wish I can enjoy this hack but it’s so riddled with bugs.

And the four Wily levels aren’t even edited, I was really disappointed in that. I really wish that the author would come back and fix this hack, but I doubt that very much. It’s amazing how much this hack is all over the place like on YouTube, cart selling sites etc.

I wish that someone with Mega Man expertise would take this hack and fix it up, it feels 80% done. The concept is cool, I have to give it that. But it really needs to be fixed. Play this hack if you want to go through it, it’s a nice little ride. But we really need/deserve a 2.0 of this hack.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
A good idea that was pretty fun, but could be a whole lot better.......Supergamerguy26 Jul 20201.0No
So I played this hack the other dayGoogie11 Feb 20201.0Yes
OutdatedRussianManSMWC03 Oct 20191.0No
A interesting take on two classics.Kallisto05 Feb 20171.0Yes
Too many odd glitches, but playableFrankensteinsRobot03 Sep 2013N/AYes
Nice fusion. However...megaman_powered_down09 Jan 2011N/AYes