Hack of Super Mario RPG: Legend of the Seven Stars
|Released By||giangurgolo & Omega|
|Patching Information||No-Header (SNES)|
|Hack Release Date||04 September 2009|
|Last Modified||21 July 2013|
While taking a short ride in Bowser’s helicopter, Mario has some aerial trouble and falls into a strange place.
27 new spell and attack animations 16 new items +3 new animations 1 new weapon animation Mario no longer shoots fire orbs…
v2.0 ADDITIONS / FIXES:
2 new spell animations for Mario less HP and lower stats for bosses regular monsters give more XP freebies 3 times more common items have more practical uses
The most outstanding features of this hack were done within the sprite and animation script editors.
NOTE: there is one minor bug where using an item against a monster might cause palette glitches later in a battle
ROM / ISO Information:
- Super Mario RPG - Legend of the Seven Stars (U) [!].smc - SNESREN 2.04
- CRC32: 1B8A0625
- MD5: D0B68D68D9EFC0558242F5476D1C5B81
- SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF
- SHA-256: 740646F3535BFB365CA44E70D46AB433467B142BD84010393070BD0B141AF853
|Contributor||Type of contribution||Listed credit|
User Review Information
Good showcase; not a very fun gameReviewed By: Sosuko on 02 Aug 2020
The hack does come straight out and say that its purpose is to highlight new animations and attacks, and so long as that’s all one is looking to get out of the hack, it does deliver.
The format of the hack is very simple, with there being some battle rooms available to you in Booster Tower. Two provide you with two different enemies to grind EXP and Coins from, while the others contain 3 bosses to take on once you’ve leveled up significantly (around Lv 25 - 30). There are some items and equipment to buy with the coins you grind and there are some “extra” specials that Mario gains in the final couple of Lvs. Once you’ve beaten the 3 bosses, you can challenge the final boss and complete the game.
Honestly, the simple format is fine, but my main gripe is that the gameplay is a bit of a mess. Balance is all over the place; the only enemies you can beat at Lv 1 are just barely beatable, but once you Lv up once, the rest of the game is just grinding with little to no threat. You have basically no chance of beating the bosses until you’ve grinded well into the 20s, so you just end up fighting the same 2 enemies over and over again. They drop decent EXP, but it’s still not very fun. It’s hard to tell when you actually should challenge the bosses so that they provide a decent challenge, but by the time I fought them, it was pretty trivial. The final special move you have also is bugged so that despite costing 30 FP, it only takes 3 when used. Given how strong it is, the winning strategy is just spam that move and heal when needed.
In the end, I don’t know how much depth one can expect when you’re limited to 1 character in an RPG, but the entire experience is pretty tedious
Version 2.0 Recommended - No
|Good showcase; not a very fun game||Sosuko||02 Aug 2020||2.0||No|
|Too Difficult||Eirem||07 Aug 2013||N/A||No|