Newest Hacks

Castlevania Revamped Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors

Newest Translations

The King of Fighters R-1 Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Rockman 2000 Super Mario Bros. 2: 2nd Run Fire Emblem Different Dimensions: The Ostian Princess Spell Name Modernization Patch

Featured Translation Images

Dual Orb 2 Xak: The Art of Visual Stage Hamelin no Violin Hiki Happily Ever After

Recent Updates

  • Hacks
    * Edited title screen of the game posted
  • Hacks
    Change ppf to xdelta in desccription, and change all images to 640x480.
  • Hacks
    Fix typo in title.
  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.

Jikkyou Power Pro Wrestling '96 - Max Voltage

Super Nintendo

Game Description:

Jikkyou Power Pro Wrestling ‘96 - Max Voltage is a fighting game for the Super Nintendo. The game was released in Japan only.

Translation Description:

This is a lost translation that was thought to have been lost forever. A board user named Squireforhire searched and was able to find the patches.

I’ve re-created the patch as LunarIPS reported something wrong with the original patch (despite the fact that it works) and I’ve added a readme and some information that I took from the archived website.

The translation is sadly incomplete with some untranslated things still left untouched (for example: the translator actually noted one of these things in the readme as being the “Max Voltage section”.) Sadly it may have to remain this way since the translator apparently abandoned translation some time ago.

ROM / ISO Information:

  • Jikkyou Power Pro Wrestling '96 - Max Voltage (Japan).sfc - NOINTRO
  • CRC32: 94C1D85C
  • MD5: 1EAB10A5CE91E2E27E407D949C28B032
  • SHA-1: E24B1DCF8E60EBFDB5B0C1D4FE20756AD53F4D61
  • SHA-256: 938B32D1C4ED0F568D17E2BC03EACA4A94A5A6FEF68412FF4DBD086A978F16BC

Links:

Screenshots:


ROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch Images

Credits:

Credits
ContributorType of contributionListed credit
PhilOriginal Hacking
Keishou OmomuroniOriginal Translation
snesmaster40HackingRepatch and FAQ

User Review Information

No User Reviews!