|Released By||Aeon Genesis|
|Patching Information||Header (SNES)|
|Published By||Tonkin House|
|Game Date||30 October 1992|
|Release Date||17 December 2001|
|Last Modified||09 March 2016|
Cyber Knight is a really interesting game. It kinda fools you into thinking it’s a sci-fi/mecha RPG with the traditional 8/16-bit RPG engine. Hell, looking at the screenshots of the overworld, you might be inclined to think it uses a similar engine to Phantasy Star 2. But that’s just the overworld. Once you get into a battle, it’s definitely a strategic game. The battles are waged on a 6×6 grid. Your fighters have missile and melee attacks, and essentially you move your men about and attack in a manner that doesn’t wind up with your mechas getting obliterated. The battles are more involved than your standard RPG fare, and resultedly are a little slow-paced. So those of you who like Final Fantasy and Dragon Warrior–where you can fly through a battle by hitting the accept button repeatedly–might not like this. The graphics are a bit dated, even for 1993. The sound is rather nice, however. And the game play is decent. So, if you have a grain or two of patience, this game will make for an enjoyable experience.
Cyber Knight is a nifty little RPG for the SNES by Group SNE and Tonkinhouse. It’s a very different game and is probably not quite what you’d expect from an “RPG.” Combat is more strategic than most battle systems as you have freedom of movement, the method of boosting your mechs’ strength is not what you’d expect from an RPG either. and there are a _LOT_ of planets you can visit. All in all it’s a very neat game!
Everything except the first two screens (basically just credits) are done.
ROM / ISO Information:
- Cyber Knight (J).smc
- CRC32: 64034B07
- MD5: DB9465E77AC9B8A496D0039031C9D446
- SHA-1: 1F3EC78D4648EA535027CDEFDE63429A193D25FD
- SHA-256: 0C6F0FC84ECCBEA3473FDFF41BCFE100084D6CA8ACDBEEABC17BB276BFE039AD